[ITEM]
12.03.2020

3d Fantasy Zone Ii Weapons

38
3d Fantasy Zone Ii Weapons Rating: 5,7/10 254 votes

Finally, 3D Fantasy Zone II W is one of the best shmups on any system, and I cannot recommend it highly enough. It is simply sublime. Out of all of the 3D Classics available now however, and especially of the ones I own, the one I have the least prior experience with is Fantasy Zone. The most exposure I’ve had to this series is Fantasy Zone II: The Tears of Opa Opa on the SEGA Master System.

ArcadeThe hero of the Fantasy Zone series is Opa-Opa, a rotund egg-shaped ship that appears to be sentient. He has a pair of wings for flying, and sprouts feet when necessary. Opa-Opa’s design shares a lot with Konami’s TwinBee, and both series helped define the subgenre affectionately known as the “cute-em-up“.Unlike many side-scrolling shooters with auto-scrolling, Opa-Opa can fly in any direction, and the stages loop horizontally.

The goal is to fly back and forth destroying all the enemy generators. Once you do, you’ll fight some huge boss character, then move on to the next stage. There are eight levels in total, each with adorably cutesy names: Plaleaf, Tabas, La Dune, Dolimicca, Polaria, Mockstar, Pocarius, and Salfar. The final stage is a boss rush, which culminates in the battle against the final enemy. ArcadeRather than simply collecting power-ups like most shooters, Fantasy Zone lets you buy them. Opa-Opa initially only has a simple twin gun and bombs, which are lobbed at a low arc.

Every bad guy drops coins when defeated, which can be used at a shop, accessed by flying into a large red balloon. Inside, you can purchase wings and engines (speed ups), an assortment of lasers and spread guns, more powerful bombs, and even extra lives.The primary weapons have time limits, after which they disappear, while certain bombs, like the 16-ton weights, can only be used a single time. However, the special bombs are activated with the regular bomb button, so they replace other bombs until it’s used. You’ll also lose all of your equipped items when you die, which is a huge pain when fighting bosses, since you can’t re-equip yourself after perishing, leaving you underpowered. ArcadeThere’s a lot of economic strategy that comes into this. You can buy the fastest engine so you can swipe up all of the coins dropped by bosses, but doing so will often make the boss battle more difficult, since your super fast speed makes it hard to dodge with precision the many projectiles spewed out.

It’s actually a good idea to buy multiple weapons – once you run out of one, a little “Select“ balloon will pop out, allowing you to switch to another weapon. It’s also handy for a breather, since the later stages can become filled with enemies and their numerous projectiles.Furthermore, each time you buy something, the price of the item increases for the next time.

This means you can either blow your money on weapons all throughout the game to make everything easier, or save up your cash for the final stages, in case you need it to buy extra lives. You’ll want to do this, because there’s no way to continue. ArcadeBeyond its unique mechanics, Fantasy Zone creates one of the most beautiful game worlds ever known. Its levels are filled with green meadows, shining rainbows, bright waterfalls, and enemies with big goofy grins that only seem slightly annoyed when you pelt them out of existence with your laser guns. Its huge boss characters possess their own strange looks and personalities. The first boss is a giant block of wood that vomits leaves; the second can only be described as a frowning yellow gourd, surrounded by orbs, which pops out deadly sprouts from its top. Later enemies include a legion of deadly snowmen and a maliciously grinning brick which disassembles and reassembles itself around the screen.

At the end, the final enemy, a gigantic ship similar to Opa-Opa, is revealed to be his father, a strangely tragic twist in the otherwise impossibly peppy game world. ArcadeThe music, reflecting the colorful visuals, is a selection of warm, bouncy tracks with a distinctive Latin flavor. Aesthetically, it’s almost impossible to play Fantasy Zone without feeling a sense of incredible happiness, which ironically contrasts against its rather high difficulty.Fantasy Zone was quite popular in Japan, though never quite garnered the same amount of respect overseas, with its bright colors perhaps being too off-putting.

The regional versions are practically identical – the intro and ending text is in English in both releases – though the overseas release has a different arrangement of the song “Hot Snow“. Sega Master SystemThe Master System port can’t quite match the arcade graphics, since it can only handle 32 colors, rather than the 256 colors of the arcade version. The parallax background scrolling is gone, as is the in-game radar, plus the music is converted poorly. And yet, it captures the gameplay fairly well. Some of the bosses were too much for the machine to handle; two of them are changed completely, including the gigantic fish and evil turtle.

The background also disappears for each boss encounter. There are only six enemy generators in each level, instead of 10 like in the arcade version, plus they no longer change color to reflect their health. X68000To reach it, you need to break the radar down into numbers. Starting at the right side, count 1, 2, 3, etc.

In each level, the first pod you need to destroy corresponds to that numbered pod on the radar. For the first level, you have to destroy the #1 pod first, second level destroy the #2 pod first, etc. Instead of just dropping a regular coin, they’ll drop a letter.

If you collect all seven, it’ll spell out HARRIER. When you beat the seventh stage, you’ll be taken to Dragon Land. There’s also a hidden options screen (hit the “touroku” key), which lets you set an “Arrange“ soundtrack exclusive to this version.The first console arcade perfect port was for the Sega Saturn, released only in Japan under the Sega Ages label.

It includes the original soundtrack as redbook audio, in addition to a vocal song (along with a karaoke mode), and a replay mode with an expert playthrough. There are also hidden options, including the ability to continue. PlayStation 2By far the most interesting addition is the “Challenge Mode“. This lets you play individual stages at your leisure, but allows you to keep any additional money to buy an assortment of bonus goodies, many of which affect the “Original Mode“.

These unlockables include a variety of super-powered weapons like the Wild Beam and 14-Way Shot, the ability to continue from the stage where you died, an option to enable rapid fire, another to disable shop inflation, a Barrier like in Super Fantasy Zone and, most excitedly, four brand new stages: Dawndusk, Apochal, Cavian and Depooble. These all contain new enemies, new bosses, and new music, in a style consistent with the original arcade version. Unlocking these stages is mandatory if you want to get the good ending – if you play through the game normally you’re treated to a real bummer of a finale. 3DSThere is a new “Upa-Upa Mode” where you play as Opa-Opa’s brother. Here, you can switch between weapons with the touch screen, although each shot will deplete coins, and the final boss is their mother rather than their father, with a slightly different, more comical ending where she scolds him for wasting so much money. It also has a new music track for the first stage. Plus, the retail Sega 3D Classics Collection includes a hidden port of the SMS game, with added 3D, a radar, and a new FM OST (the original port only had PSG).

ZillionFor a long time, Opa-Opa was an official mascot for Sega. He showed up in the anime Zillion and ended up in the SMS game as a power-up item. He also makes an appearance in Alex Kidd: The Lost Stars as one of the treasured items you pursue, as well as a Mag (a flying robot helper) in Phantasy Star Online.

The Fantasy Zone theme song, “Opa Opa“, is featured in the Dreamcast version of Sega’s maraca shaking rhythm game, Samba de Amigo, and as a cheer song in the soccer game Virtua Striker 4. He even makes a cameo appearance in Sonic Riders, and is a character in Sonic & Sega All Stars Racing. He is a downloadable character for the racing minigame in Sonic Adventure 2 and appears as a caddy in the Japanese PC game Sega Splash Golf.

Screenshot Comparisons.

Contents.Development The first set of games in the series was developed by and published. These releases were directed by Takao Nakano from the Special-Planning & Development Department of Nintendo. Development on this set of games began in 2009, starting with '. They underestimated the amount of work required to add stereoscopic 3D to a 2D game, requiring much more work than a simple.

Arika attempted a 3D Classics version of the NES/Famicom game because the background had perspective, but found it looked unimpressive in 3D while requiring re-coding collision detection almost from scratch.Games in the series published by are branded as 'Sega 3D Classics' and are developed. Many of the Sega 3D Classics are remakes of games that originally used Sega's 'Super Scaler' technology, which created a pseudo-3D effect by rapidly rotating and scaling large numbers of sprites.Some of the Sega 3D Classics provide options that try to emulate the arcade experience, such as option to enable motion controls or show the screen tilt in games like. 3D allows players to switch between the Japanese and international versions of the game. Some Sega 3D Classics introduce new features altogether, such as 'Super Dolphin' invincibility mode in and the Spin Dash in Sonic the Hedgehog (which is a technique originally introduced in ).While the games are usually advertised as being based on the NES/Famicom or Sega Mega Drive/Genesis version of the game, the developers often take inspiration from the arcade version when adapting the game.

World to the west ps4 review. That said, there’s still a lot of fun to be had in this world, and the beautiful aesthetic and fantastic musical accompaniment will keep you entertained at even the most tedious moments. While the characters are fun and their abilities are creative, the puzzles they’re used for lack the level of challenge that’s become expected from modern indie games, and the fast-travel system often forces you to spend lots of time backtracking. A delightfully charming game with some irritating design flaws that prevent it from achieving excellence.

Release The 3D Classics were originally announced shortly before the launched, with Excitebike being free for a limited time only before becoming a paid download.Eight of the Sega 3D Classics comprised the retail title, released on December 18, 2014 in Japan. It has not been released outside Japan, although the titles it is composed of were released on the Nintendo eShop internationally throughout 2013 and 2015 (all the component games had been released in Japan prior to the release of the compilation).The second group of Sega 3D Classics were released in Japan starting in December 2013; in the West, they were released in 2015, with one of the five coming out each month. In Australia, after the release of 3D After Burner II, all remaining SEGA 3D Classics were delayed indefinitely; while many of the games were classified by the much earlier, they were not released in Australia until July 2, 2015. Reception Modojo's Chris Buffa criticized the Arika-developed 3D Classics for being remakes of uninteresting games, commenting that the 3D Classics line should focus on major titles such as and.'

S Sam Byford complimented the Sega 3D Classics for making stereoscopic 3D 'a feature', calling the 3D Classics 'the most impressive use of 3D on Nintendo's console to date'. Byford also commented that the added depth perception makes some of the games easier to play.' S Justin Towell praised the conversion of to stereoscopic 3D, but noted that the 3D effect seems 'a bit uneven in the far distance', and criticized the optional screen-tilt feature (which attempts to emulate sitting on a bike in an arcade) as pointless. Towell complimented 3D for its various screen modes and control options (especially the touch screen mode), as well as the new time trial mode. He also enjoyed the TV simulation displayed in 3D and 3D, although he found the effect fuzzy in Altered Beast due to the slow pace. List of games The games are sorted by title.

Available for free to users who logged on to the 3DS eShop between June 7, 2011 and July 7, 2011. The version, on which this 3D Classic is based, wasn't originally available in North America or PAL regions.

The original NES version had been previously released on the Wii Virtual Console in both North America and Europe. Available early for free to users who registered any two Nintendo 3DS titles on between October 1, 2011 and January 15, 2012. The download codes could be used starting December 19, 2011, ahead of the paid public release. Previously available as a pre-order bonus (at select stores) for on its release day March 23, 2012, ahead of the paid public release of the 3D Classics title. Available early for free to users who registered two of a selection of Nintendo 3DS titles on between November 1, 2011 and January 31, 2012. Download codes were emailed starting January 5, 2012.

Available early for free to users who registered two of a selection of Nintendo 3DS titles on between November 1, 2011 and March 31, 2012. Download codes were emailed starting January 17, 2012. The version, on which this 3D Classic is based, wasn't originally available in North America or PAL regions. Retrieved 29 March 2015. ^.

Retrieved 29 March 2015. ^ Buffa, Chris. Retrieved 29 March 2015.

^ Whitehead, Thomas (November 4, 2014). Nintendo Life. Retrieved 29 March 2015. alba (September 25, 2014). My Nintendo News.

Retrieved 23 March 2015. LiteAgent (9 March 2015).

Cod4 switch weapon bind. Well say i hate the ak47 out it would double switch with 1 click back to the ak47. As if i have just double clicked switch weapon button but with 1 click. Posted on / 21:35. I just posted you the comment xD bind E 'weapnext; wait 2; weapnext'. The switch hand bind will switch your gun position between your left hand and right hand whenever you press the bind key (default L). This is used to prevent your gun model from reducing visibility (e.g. When you want to also watch a spot on a side that your gun is covering), but some players report that they perform better when some weapons are on the opposite side of their screen. Bind 'weapnext' to your mousewheelup or mousewheeldown and simply scroll 2 clicks. This might be more difficult depending on how precise your wheel clicks. What is it used for? As mentioned above, there are many uses for double-switching. Reload Canceling: This is the oldest and most well-known double-switch feature. While similar to. Double switch bind.

Perfectly Nintendo. Retrieved 6 May 2015. Koneko, Kirara (23 March 2015). Nintendo Everything. Retrieved 6 May 2015. Doolan, Liam. Nintendo Life.

Retrieved 3 July 2015. Byford, Sam (December 19, 2013). Retrieved 29 March 2015. Towell, Justin. Retrieved 29 March 2015.

Free

^ TrackerTD (September 9, 2015). Retrieved 9 September 2015. ^ Roberto Magistretti (September 11, 2015). Retrieved 12 September 2015. ^ (September 28, 2015). Retrieved September 28, 2015 – via.

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12.03.2020

3d Fantasy Zone Ii Weapons

8

3d Fantasy Zone Ii Weapons Rating: 5,7/10 254 votes

Finally, 3D Fantasy Zone II W is one of the best shmups on any system, and I cannot recommend it highly enough. It is simply sublime. Out of all of the 3D Classics available now however, and especially of the ones I own, the one I have the least prior experience with is Fantasy Zone. The most exposure I’ve had to this series is Fantasy Zone II: The Tears of Opa Opa on the SEGA Master System.

ArcadeThe hero of the Fantasy Zone series is Opa-Opa, a rotund egg-shaped ship that appears to be sentient. He has a pair of wings for flying, and sprouts feet when necessary. Opa-Opa’s design shares a lot with Konami’s TwinBee, and both series helped define the subgenre affectionately known as the “cute-em-up“.Unlike many side-scrolling shooters with auto-scrolling, Opa-Opa can fly in any direction, and the stages loop horizontally.

The goal is to fly back and forth destroying all the enemy generators. Once you do, you’ll fight some huge boss character, then move on to the next stage. There are eight levels in total, each with adorably cutesy names: Plaleaf, Tabas, La Dune, Dolimicca, Polaria, Mockstar, Pocarius, and Salfar. The final stage is a boss rush, which culminates in the battle against the final enemy. ArcadeRather than simply collecting power-ups like most shooters, Fantasy Zone lets you buy them. Opa-Opa initially only has a simple twin gun and bombs, which are lobbed at a low arc.

Every bad guy drops coins when defeated, which can be used at a shop, accessed by flying into a large red balloon. Inside, you can purchase wings and engines (speed ups), an assortment of lasers and spread guns, more powerful bombs, and even extra lives.The primary weapons have time limits, after which they disappear, while certain bombs, like the 16-ton weights, can only be used a single time. However, the special bombs are activated with the regular bomb button, so they replace other bombs until it’s used. You’ll also lose all of your equipped items when you die, which is a huge pain when fighting bosses, since you can’t re-equip yourself after perishing, leaving you underpowered. ArcadeThere’s a lot of economic strategy that comes into this. You can buy the fastest engine so you can swipe up all of the coins dropped by bosses, but doing so will often make the boss battle more difficult, since your super fast speed makes it hard to dodge with precision the many projectiles spewed out.

It’s actually a good idea to buy multiple weapons – once you run out of one, a little “Select“ balloon will pop out, allowing you to switch to another weapon. It’s also handy for a breather, since the later stages can become filled with enemies and their numerous projectiles.Furthermore, each time you buy something, the price of the item increases for the next time.

This means you can either blow your money on weapons all throughout the game to make everything easier, or save up your cash for the final stages, in case you need it to buy extra lives. You’ll want to do this, because there’s no way to continue. ArcadeBeyond its unique mechanics, Fantasy Zone creates one of the most beautiful game worlds ever known. Its levels are filled with green meadows, shining rainbows, bright waterfalls, and enemies with big goofy grins that only seem slightly annoyed when you pelt them out of existence with your laser guns. Its huge boss characters possess their own strange looks and personalities. The first boss is a giant block of wood that vomits leaves; the second can only be described as a frowning yellow gourd, surrounded by orbs, which pops out deadly sprouts from its top. Later enemies include a legion of deadly snowmen and a maliciously grinning brick which disassembles and reassembles itself around the screen.

At the end, the final enemy, a gigantic ship similar to Opa-Opa, is revealed to be his father, a strangely tragic twist in the otherwise impossibly peppy game world. ArcadeThe music, reflecting the colorful visuals, is a selection of warm, bouncy tracks with a distinctive Latin flavor. Aesthetically, it’s almost impossible to play Fantasy Zone without feeling a sense of incredible happiness, which ironically contrasts against its rather high difficulty.Fantasy Zone was quite popular in Japan, though never quite garnered the same amount of respect overseas, with its bright colors perhaps being too off-putting.

The regional versions are practically identical – the intro and ending text is in English in both releases – though the overseas release has a different arrangement of the song “Hot Snow“. Sega Master SystemThe Master System port can’t quite match the arcade graphics, since it can only handle 32 colors, rather than the 256 colors of the arcade version. The parallax background scrolling is gone, as is the in-game radar, plus the music is converted poorly. And yet, it captures the gameplay fairly well. Some of the bosses were too much for the machine to handle; two of them are changed completely, including the gigantic fish and evil turtle.

The background also disappears for each boss encounter. There are only six enemy generators in each level, instead of 10 like in the arcade version, plus they no longer change color to reflect their health. X68000To reach it, you need to break the radar down into numbers. Starting at the right side, count 1, 2, 3, etc.

In each level, the first pod you need to destroy corresponds to that numbered pod on the radar. For the first level, you have to destroy the #1 pod first, second level destroy the #2 pod first, etc. Instead of just dropping a regular coin, they’ll drop a letter.

If you collect all seven, it’ll spell out HARRIER. When you beat the seventh stage, you’ll be taken to Dragon Land. There’s also a hidden options screen (hit the “touroku” key), which lets you set an “Arrange“ soundtrack exclusive to this version.The first console arcade perfect port was for the Sega Saturn, released only in Japan under the Sega Ages label.

It includes the original soundtrack as redbook audio, in addition to a vocal song (along with a karaoke mode), and a replay mode with an expert playthrough. There are also hidden options, including the ability to continue. PlayStation 2By far the most interesting addition is the “Challenge Mode“. This lets you play individual stages at your leisure, but allows you to keep any additional money to buy an assortment of bonus goodies, many of which affect the “Original Mode“.

These unlockables include a variety of super-powered weapons like the Wild Beam and 14-Way Shot, the ability to continue from the stage where you died, an option to enable rapid fire, another to disable shop inflation, a Barrier like in Super Fantasy Zone and, most excitedly, four brand new stages: Dawndusk, Apochal, Cavian and Depooble. These all contain new enemies, new bosses, and new music, in a style consistent with the original arcade version. Unlocking these stages is mandatory if you want to get the good ending – if you play through the game normally you’re treated to a real bummer of a finale. 3DSThere is a new “Upa-Upa Mode” where you play as Opa-Opa’s brother. Here, you can switch between weapons with the touch screen, although each shot will deplete coins, and the final boss is their mother rather than their father, with a slightly different, more comical ending where she scolds him for wasting so much money. It also has a new music track for the first stage. Plus, the retail Sega 3D Classics Collection includes a hidden port of the SMS game, with added 3D, a radar, and a new FM OST (the original port only had PSG).

ZillionFor a long time, Opa-Opa was an official mascot for Sega. He showed up in the anime Zillion and ended up in the SMS game as a power-up item. He also makes an appearance in Alex Kidd: The Lost Stars as one of the treasured items you pursue, as well as a Mag (a flying robot helper) in Phantasy Star Online.

The Fantasy Zone theme song, “Opa Opa“, is featured in the Dreamcast version of Sega’s maraca shaking rhythm game, Samba de Amigo, and as a cheer song in the soccer game Virtua Striker 4. He even makes a cameo appearance in Sonic Riders, and is a character in Sonic & Sega All Stars Racing. He is a downloadable character for the racing minigame in Sonic Adventure 2 and appears as a caddy in the Japanese PC game Sega Splash Golf.

Screenshot Comparisons.

Contents.Development The first set of games in the series was developed by and published. These releases were directed by Takao Nakano from the Special-Planning & Development Department of Nintendo. Development on this set of games began in 2009, starting with '. They underestimated the amount of work required to add stereoscopic 3D to a 2D game, requiring much more work than a simple.

Arika attempted a 3D Classics version of the NES/Famicom game because the background had perspective, but found it looked unimpressive in 3D while requiring re-coding collision detection almost from scratch.Games in the series published by are branded as 'Sega 3D Classics' and are developed. Many of the Sega 3D Classics are remakes of games that originally used Sega's 'Super Scaler' technology, which created a pseudo-3D effect by rapidly rotating and scaling large numbers of sprites.Some of the Sega 3D Classics provide options that try to emulate the arcade experience, such as option to enable motion controls or show the screen tilt in games like. 3D allows players to switch between the Japanese and international versions of the game. Some Sega 3D Classics introduce new features altogether, such as 'Super Dolphin' invincibility mode in and the Spin Dash in Sonic the Hedgehog (which is a technique originally introduced in ).While the games are usually advertised as being based on the NES/Famicom or Sega Mega Drive/Genesis version of the game, the developers often take inspiration from the arcade version when adapting the game.

World to the west ps4 review. That said, there’s still a lot of fun to be had in this world, and the beautiful aesthetic and fantastic musical accompaniment will keep you entertained at even the most tedious moments. While the characters are fun and their abilities are creative, the puzzles they’re used for lack the level of challenge that’s become expected from modern indie games, and the fast-travel system often forces you to spend lots of time backtracking. A delightfully charming game with some irritating design flaws that prevent it from achieving excellence.

Release The 3D Classics were originally announced shortly before the launched, with Excitebike being free for a limited time only before becoming a paid download.Eight of the Sega 3D Classics comprised the retail title, released on December 18, 2014 in Japan. It has not been released outside Japan, although the titles it is composed of were released on the Nintendo eShop internationally throughout 2013 and 2015 (all the component games had been released in Japan prior to the release of the compilation).The second group of Sega 3D Classics were released in Japan starting in December 2013; in the West, they were released in 2015, with one of the five coming out each month. In Australia, after the release of 3D After Burner II, all remaining SEGA 3D Classics were delayed indefinitely; while many of the games were classified by the much earlier, they were not released in Australia until July 2, 2015. Reception Modojo's Chris Buffa criticized the Arika-developed 3D Classics for being remakes of uninteresting games, commenting that the 3D Classics line should focus on major titles such as and.'

S Sam Byford complimented the Sega 3D Classics for making stereoscopic 3D 'a feature', calling the 3D Classics 'the most impressive use of 3D on Nintendo's console to date'. Byford also commented that the added depth perception makes some of the games easier to play.' S Justin Towell praised the conversion of to stereoscopic 3D, but noted that the 3D effect seems 'a bit uneven in the far distance', and criticized the optional screen-tilt feature (which attempts to emulate sitting on a bike in an arcade) as pointless. Towell complimented 3D for its various screen modes and control options (especially the touch screen mode), as well as the new time trial mode. He also enjoyed the TV simulation displayed in 3D and 3D, although he found the effect fuzzy in Altered Beast due to the slow pace. List of games The games are sorted by title.

Available for free to users who logged on to the 3DS eShop between June 7, 2011 and July 7, 2011. The version, on which this 3D Classic is based, wasn't originally available in North America or PAL regions.

The original NES version had been previously released on the Wii Virtual Console in both North America and Europe. Available early for free to users who registered any two Nintendo 3DS titles on between October 1, 2011 and January 15, 2012. The download codes could be used starting December 19, 2011, ahead of the paid public release. Previously available as a pre-order bonus (at select stores) for on its release day March 23, 2012, ahead of the paid public release of the 3D Classics title. Available early for free to users who registered two of a selection of Nintendo 3DS titles on between November 1, 2011 and January 31, 2012. Download codes were emailed starting January 5, 2012.

Available early for free to users who registered two of a selection of Nintendo 3DS titles on between November 1, 2011 and March 31, 2012. Download codes were emailed starting January 17, 2012. The version, on which this 3D Classic is based, wasn't originally available in North America or PAL regions. Retrieved 29 March 2015. ^.

Retrieved 29 March 2015. ^ Buffa, Chris. Retrieved 29 March 2015.

^ Whitehead, Thomas (November 4, 2014). Nintendo Life. Retrieved 29 March 2015. alba (September 25, 2014). My Nintendo News.

Retrieved 23 March 2015. LiteAgent (9 March 2015).

Cod4 switch weapon bind. Well say i hate the ak47 out it would double switch with 1 click back to the ak47. As if i have just double clicked switch weapon button but with 1 click. Posted on / 21:35. I just posted you the comment xD bind E 'weapnext; wait 2; weapnext'. The switch hand bind will switch your gun position between your left hand and right hand whenever you press the bind key (default L). This is used to prevent your gun model from reducing visibility (e.g. When you want to also watch a spot on a side that your gun is covering), but some players report that they perform better when some weapons are on the opposite side of their screen. Bind 'weapnext' to your mousewheelup or mousewheeldown and simply scroll 2 clicks. This might be more difficult depending on how precise your wheel clicks. What is it used for? As mentioned above, there are many uses for double-switching. Reload Canceling: This is the oldest and most well-known double-switch feature. While similar to. Double switch bind.

Perfectly Nintendo. Retrieved 6 May 2015. Koneko, Kirara (23 March 2015). Nintendo Everything. Retrieved 6 May 2015. Doolan, Liam. Nintendo Life.

Retrieved 3 July 2015. Byford, Sam (December 19, 2013). Retrieved 29 March 2015. Towell, Justin. Retrieved 29 March 2015.

Free

^ TrackerTD (September 9, 2015). Retrieved 9 September 2015. ^ Roberto Magistretti (September 11, 2015). Retrieved 12 September 2015. ^ (September 28, 2015). Retrieved September 28, 2015 – via.

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