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14.04.2020

Armello Reddit

3
Armello Reddit Rating: 7,9/10 7091 votes

For Armello on the PlayStation 4, a GameFAQs message board topic titled 'Character and Stat Analysis'.

As the in game chat is almost impossible and there are no 'guilds/clans' or forums to talk on, i think we should make a list about all the tips and tricks you guys can think of, right here. For example:-4 rot suicide: attack a bane while having 4 rot, if you are able to kill him in combat and die, you will end up with 6 rot(+1 dying from bane, +1 killing a bane while corrupted), building your rot afterwards being easy peasy-cycle and throw away useless cards asap, through peril burns, or guaranteed won fights. Example: If you have no intention to go for a rot victory, and you draw 'Plague', you would want to burn it in a combat/peril so you will not get infected.-losing a peril is not necessarily bad. If you go for a rot victory, losing to a 'Plague' may benefit you.

The same goes for 'Banish' in order to get closer to your next quest.-if you did not know this, well after several quests, you will get the key to the palace to enter it and fight the king. Really good for low wits/spirit characters-after entering a palace, you can immediately attack the king if you use, while at 0 AP, 'Strategist' or 'Hot rot Wine'-there are no duplicates regarding Treasures and Followers, so take that in mind when going for a Quest-piercing is an important factor while attacking the king-you don't need high fight in order to win by king kill. Actually, having too many die may cause your death.Edit1: Evasion + Lionheart Breastplate will result in you not conceding your spot. Twiss will even steal the card from his enemy.If you guys have any other pieces of advice, i would love to hear them.Wyld's warning can be used offensively to guarantee you (or someone else) kicks out someone that got into the castle no matter how good they may be at fighting.Having 4 spirit stones causes damage when you'd gain rot. This means you can (a) die immediately when picking up the 4th if you have some rot, and (b) kill yourself when going for hot rot wine after entering the castle with 2 hp.Castle perils all have 4 symbols; Wyld and Rot are always 2 of them. The other 2 are always Shield and Sword for the wit ones, and Sun and Moon for the spirit ones.

Wit tends to be the better stat for rushing the castle because the bigger hand helps a lot with fishing for burn cards, not to mention you can get Leather armor to knock a symbol for free.Don't always beeline for quests, detours into dungeons, settlements, and even some bane killing can pay dividends in the long run. Specially if you're a low spirit hero that relies heavily on gold to cycle.Keep tabs on people's gear. Though they certainly don't look like it, a bad fighting hero can totally obliterate a good fighting hero if he's geared enough. Don't just jump people willy-nilly just because you're Thane the Madafaking Winter Wolf.If you're burning an exploding symbol in a peril, roll it before anything else and wait for the new die to roll completely before you keep burning, it could land on that one symbol without you needing to burn.

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If you REALLY just need the card out of your hand though, go ahead. One I learned the hard way, don't ever end your turn next to stone circle if you're corrupted and have The Stranger. Don't.In a more general sense, I find that random acts of kindness to other players go a huge way.

Popping beneficial spells on other players is a better way to secure a temporary ally than just using the truce emote. Granted, this can depend on what character you're playing (most people seem to be naturally more hostile towards Fang and Rat clan heroes), but it can be a huge help later on in the game, particularly if you're a bit behind and being bullied. I find that if I use a friendly card on someone, they'll pretty much leave me alone for the vast majority of the game.

This isn't likely to work if you're dominating and attacking everyone from the start, but if you appear mostly passive and act friendly to at least one player, that one player is far more likely to help you than hinder you.On another note, I also like to use perils to stop people I don't fancy fighting cutting off my route to a quest. If you hold onto a few that you don't mind failing, you can stop other players from casually getting in your way. I got a couple:-When playing against skilled players, pay attention to what they're burning. If they're saving a card it's a real good idea to nuke/steal it (it's probably hot rot wine).

Especially if it's a non-combat character.-Don't be a pussy. That rabbit/bear isn't being nice and not attacking you, they're building for a different victory type. If you have a combat advantage and they're not completely out of the way go destroy them and set them back. I have sniped so many victories due to people leaving me alone.-Try to hold on to stat boosting cards that will buff your questing stats. The extra 20% makes failure much less likely.-Burn your cards as much as possible.

This is extremely important for wits/magic characters.-If you are leading, go for king ASAP. Don't give people the chance for a hot rot snipe or to build up stats to contest you.-You can throw traps in your own path, this can be very handy for dumping hands.-The stranger can actually be very useful for some characters. Rabbit for example can stand on a dungeon and hit it twice a turn (Useful for spirit stone fishing). Also you can get into palace from spawn if you are hasted. I've actually won a game with stranger+hot rot+haste+spirit stones (literally no counter since you're protected in spawn)Victory strategies:Wits/Magic (Rabbits, twiss): Go for stones and spam magic cards like crazy, particularly look out for crystalize, banish, and teleport and use these to get yourself to stones. As soon as you hit four stones drop your hand and spam equipment until you get hot rot wine and just break in to the palace for a win (no need to finish quests, you'll have assloads of cards/dice for the break in from any angle. Counter: Beat the crap out of them or just hinder them in general.

Absolutely do not let them get 4 spirit stones because they're very good at fishing for hot rot.Swords/Health (Wolves/Sylas): Usually you go for king victories. You'll probably be the most dangerous guy on the map from turn 1 so beat the hell out of everything you see. This tends to build up prestige pretty fast so you can also go for the 'I am kings bodyguard' prestige victory too, but be warned prestige can be very fickle. Grand theft auto 5 release date. Counter: Outmaneuver them, they have low wits/spirit so they generally don't have the tools to deal with traps or get around fast. They'll have a real hard time getting in to the palace without the quest as well, though if they do get in to the palace it's going to be real hard to get them out.Health/Spirit (Bears): Abuse spells as much as possible to make up for your lackluster combat.

Bears however are very flexible in win conditions. You have the magic to get to spirit stones. You'll usually have the tankiness to just facetank the kings hit for things like longbow snipes. You're good at spell denial for prestige victories. And there's alway the chance to pull out so many buffs that you bulldoze through the palace.

Counter: Abuse their bad early game.Attack/Wits (Rats): Rats are really good at building up good equipment, either by fishing for it in the equip deck or 'acquiring' it using trickery. They can come online very fast and abuse the other characters early on for a prestige/quest lead. You're very good at fishing for +AP, or just having them initially due to hanging out in trickery/equip most of the game, so the king snipe potential is also high.

Counter: They can fall off a little late game (low spell power for buffs)and tend to be vulnerable to spell damage due to low hp pools. Actively go after them though because there's a huge chance they'll draw a +ap card by the time the king is low. As the in game chat is almost impossible and there are no 'guilds/clans' or forums to talk on, i think we should make a list about all the tips and tricks you guys can think of, right here.Eh? The Steam forums are always there as are the LoG forums. That said, as a Thane player, the cards I fear the most when I'm planning on attacking the King is Shimmer Shield and Call of the Worm. It's because playing any of those 2 on me will nullify the Sword cards I'm no doubt collecting for the final battle. I'll have plenty of cards made effectively useless.

Jun 17, 2019

How to play Horace: the easiest, and dumbest hero in Armello.
Other Armello Guides:
  • Cry Us a River: SP Strategy.
  • Chat Cards.

Stats and General Strategy


The Good

  • Despite his apparent lack of height and muscle, Horace is tied for the highest starting fight and body stats of all heroes along with the likes of Magna and Fang. This solidifies him into the fighter archetype - a hero who kills things, kills them hard, and doesn't do much else.
  • His ability, 9th Knight, lets him swap places with the king's guards instead of fighting them. This allows him to easily and quickly navigate the board as long as there aren't too many perils around.
  • Mainly, Horace is extremely easy to play. The length of this guide might make you think otherwise, but that's just because I want to cover all the bases. You only have to manage 3 cards at a time, and don't really need to worry about planning routes to your quests because you can walk over mountains, through king's guards, and kill almost anything else.

As a bonus, he finally gives some representation to the angry-short-guy personality type. Props to LoG for being inclusive.
The Bad

  • Like most aspiring poets, Horace has never actually had an original thought. I'm pretty sure the poetry thing is just something he does to hide from the fact that he's a dumb, unoriginal murderer. His 3 wits and 2 spirit are (again, like Magna and Fang) tied for the lowest stats in the game. You are not going to defeat perils while playing this hero, so it is imperative that you either complete all your quests, or defeat the first hero to breach the palace in order to take their place.
  • Also like most aspiring poets, Horace is completely broke. You will have to manage your gold carefully in the early game to ensure you get yourself a full set of equipment.

You could try to mitigate your weaknesses with amulets and quests, but you'd likely be giving up your quest rewards in doing so. If you want to minimize weaknesses, go play a jack-of-all-trades character like Amber. Horace is for BRAINLETS. MASCULINE BRAINLETS.
The Ugly
  • Experienced online players are going to throw every spell and trickery card your way, and there's not much you can do about it. Just run to your quests.
  • Your ability can be nullified by a bounty. This isn't a huge issue because your high fighting stats mean you can usually kill the guards anyway. This might make you wonder why his ability is useful at all, but remember that more guards on the map means your rivals will have a tougher time getting to where they need to go, which can buy you precious turns.

The Plan

It's simple. We, uh, kill the king.
  • Always be marching towards your quests, and try to get to them in as few turns as possible. Only take detours for things like spirit stones, towns, or walk around perils if they won't increase the total number of turns it takes to get to your quest. Actually, just ignore all detours completely. The moment you step off your path, someone will play an AP-reducing card to you and waste one of your turns. It happens every time.
  • Only choose Fight and Body quests. You want to pump these stats up faster than a frat boy getting ready for spring break. You should also almost always roll for the bonus reward, especially if that reward will help you in combat. Combat-related treasures and followers will be a huge boon since you're going for a kingslayer victory. Even rot-related treasures are good to roll for: A Bane Blade, Reaper's Trident, or Poppet can be a huge help, and your large body stat will help you deal with the damage every dawn. Just try not to accumulate too much rot - you don't want to give the king too many bonus dice, and you don't have the card draw to surpass his rot. Do not bother with non-combat related treasures like Winged Boots and Royal Pardon. Royal Pardon might SOUND like it's good on Horace, but it won't help you in your fight against the king, and you can just kill the king's guards should they harass you anyways. Spirit Stones are good to try and get regardless, because sometimes the game will just throw them at you and being a spirit walker never made anyone's life harder.
  • Try to get one offensive item and two defensive items. Your low gold and card draw is going to heavily limit your choices, so you may just have to take what you can get. If you manage to become a spirit walker, go full defense.
  • Burn or play your starting spell card, and burn your starting trickery card. Draw mainly from the item deck for the rest of the game. You're too much of a fedora-tipping atheist to play spell cards, and don't have the finances to play trickery cards. Unless you do. See the Hand Management section for more tips on this.

Loadout Options


Recommended Amulets

  • Scratch (+1 Fight) is what I bring to most games. Killin' stuff is fun.
  • Soak (+1 Body) is useful when playing against 3 spellcasters. Keeps you alive a little longer.
  • Think (+1 Wits) makes your hand size a little larger. It helps keep the cards flowing, but in my opinion isn't really necessary for Horace since he doesn't play too many spells or trickery cards. Some people refuse to play with anything less than 4 though, so you do you.
  • Watch (Guaranteed first symbol match on perils) makes it slightly easier to deal with perils. Still usually not good enough to save you though.
  • Resist (+1 Shield in Battles and Perils) helps you with those pesky perils while also being useful in combat. My second favorite Amulet, but it takes a while to unlock, and it invalidates Leather Armour.
  • Intimidate (Ending your turn next to a creature gives it -2 die in combat until the end of its next turn) is fun to play around with but unreliable. Usually you will be the instigator for combat, but Intimidate can keep you on track during games with lots of brawny opponents.

Sprint gets an honorable mention for the rare case where you didn't decide to pick Celestite as your ring for some reason.
Recommended Rings

  • Celestite is your best bet and your most reliable option. It means one less thing to worry about while you run to that glowing tile.
  • Pink Topaz can completely alleviate your money problems. This is even more effective when you use 9th Knight to put guards on top of your claimed settlements. The downsides are that you can't always count on having guards in convenient positions (don't waste your AP on defending settlements) and sometimes you just won't get any settlements at all. Personally, I really start to miss Celestite whenever I'm forced to use a different ring. Pink Topaz will usually ensure that you get a full kit of gear, though.

You aren't going to be fighting guards (hopefully), so Serendibite is pointless. Black Opal can help hide you from those nasty spellcasters, but you shouldn't waste your precious AP on making sure your turn ends in towns. Amethyst is useless because you shouldn't draw from the spell deck.
Reddit

(Small) Hand Management


You know what they say about guys with small hands *cough*
Since you're going all in on the fighting stats, learning how to manage your tiny number of cards is the only thing you'll really have to think about when playing Horace. Basically, just follow these guidelines:
  • If you get Hot Rot Wine or Strategist, hold onto them. Most of your losses will be because you breach the palace, but then die as the other three players do everything in their power to stop you or weaken you before the big fight. Hot Rot Wine and Strategist let you challenge the king without giving anyone else the chance to react.
  • If you get any healing items, hold onto them but use them as soon as you need them. Sometimes you'll just need a little extra boost to make it to that far-away quest while your rivals pelt you with spells and trickery. The aforementioned spells and trickery will also probably rob you of your cards, so use them before your opponents can steal them.
  • Draw only from the item deck. Milling through the item deck is the most reliable way to get healing consumables and, if you're lucky, Hot Rot Wine.
  • Burn all spells, trickery, and items that you aren't going to equip as soon as possible. This shouldn't be too hard considering your opponents will be dropping perils everywhere around you. You need to keep those cards flowing in order to fill out your equipment slots with better items. Exceptions can be made for Simeon's Arms and Biff's Black Market, since they give you equipment.
  • You may draw from the Trickery deck if you have 1 or 2 healing items in your hand already, and are confident in the equipment you are currently wearing. Gold doesn't help you while it sits in your pocket, after all.

Pretty obvious rules. Don't stress about them too much or get too attached to your cards. It's amazing how every Wake the Trees will find it's way to you.

Countering Horace


Countering Horace is pretty straightforward. Treat him like you would any other strong, but stupid, hero:
  • Dump your extra spells / trickery on him.
  • Play perils in his path. He's probably not going to get past them unharmed.
  • Give him rot. He may be able to deal with rot better than some other heroes, but he has no reliable way of getting rid of it, and can't reliably get corrupted either. Every point of rot that you can give him is an extra dice for the king when they fight each other.
  • If you really want to make a Horace angry, keep a spare Glamour in your hand. Wait for Horace to enter a peril or fight, and check to see if he burns some, but not all of his cards. Chances are that he's pretty attached to whatever he held on to with a hand that small. Immediately use Glamour on him after his turn for a free healing item or nice piece of equipment. This trick works against any hero with a small hand size, but it's especially good against Horace because he doesn't hold onto rot cards like Fang or random Shield cards like Magna.

Conclusion


Do:

  • Play Horace during Fury Friday or when you want to alt-tab out and do something else while it isn't your turn.
  • Max out your fighting stats and bum-rush your quests and then the king.
  • Get smacked in the face with every spell and trickery in the game, and pretend to like it. Choke back the tears, you're supposed to be a man.
  • Use emotes. This makes people commend you at the end of the game. I don't know why.

Don't:

  • Get distracted from completing your quests as early as possible.
  • Waste a quest on wits or spirit. Go play a less manly hero if this thought crosses your mind.
  • Lose hope if you get bullied and lose some progress. Remember, if another hero breaches the palace before you, you can kill them and take their place. You are dangerous even with only your base stats and a few items.
  • Purposefully get rot. You can handle a little bit of rot, but more than 2 points is going to make your fight against the king too difficult.

You May Also Like:
  • All Armello Guides!



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14.04.2020

Armello Reddit

49

Armello Reddit Rating: 7,9/10 7091 votes

For Armello on the PlayStation 4, a GameFAQs message board topic titled 'Character and Stat Analysis'.

As the in game chat is almost impossible and there are no 'guilds/clans' or forums to talk on, i think we should make a list about all the tips and tricks you guys can think of, right here. For example:-4 rot suicide: attack a bane while having 4 rot, if you are able to kill him in combat and die, you will end up with 6 rot(+1 dying from bane, +1 killing a bane while corrupted), building your rot afterwards being easy peasy-cycle and throw away useless cards asap, through peril burns, or guaranteed won fights. Example: If you have no intention to go for a rot victory, and you draw 'Plague', you would want to burn it in a combat/peril so you will not get infected.-losing a peril is not necessarily bad. If you go for a rot victory, losing to a 'Plague' may benefit you.

The same goes for 'Banish' in order to get closer to your next quest.-if you did not know this, well after several quests, you will get the key to the palace to enter it and fight the king. Really good for low wits/spirit characters-after entering a palace, you can immediately attack the king if you use, while at 0 AP, 'Strategist' or 'Hot rot Wine'-there are no duplicates regarding Treasures and Followers, so take that in mind when going for a Quest-piercing is an important factor while attacking the king-you don't need high fight in order to win by king kill. Actually, having too many die may cause your death.Edit1: Evasion + Lionheart Breastplate will result in you not conceding your spot. Twiss will even steal the card from his enemy.If you guys have any other pieces of advice, i would love to hear them.Wyld's warning can be used offensively to guarantee you (or someone else) kicks out someone that got into the castle no matter how good they may be at fighting.Having 4 spirit stones causes damage when you'd gain rot. This means you can (a) die immediately when picking up the 4th if you have some rot, and (b) kill yourself when going for hot rot wine after entering the castle with 2 hp.Castle perils all have 4 symbols; Wyld and Rot are always 2 of them. The other 2 are always Shield and Sword for the wit ones, and Sun and Moon for the spirit ones.

Wit tends to be the better stat for rushing the castle because the bigger hand helps a lot with fishing for burn cards, not to mention you can get Leather armor to knock a symbol for free.Don't always beeline for quests, detours into dungeons, settlements, and even some bane killing can pay dividends in the long run. Specially if you're a low spirit hero that relies heavily on gold to cycle.Keep tabs on people's gear. Though they certainly don't look like it, a bad fighting hero can totally obliterate a good fighting hero if he's geared enough. Don't just jump people willy-nilly just because you're Thane the Madafaking Winter Wolf.If you're burning an exploding symbol in a peril, roll it before anything else and wait for the new die to roll completely before you keep burning, it could land on that one symbol without you needing to burn.

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If you REALLY just need the card out of your hand though, go ahead. One I learned the hard way, don't ever end your turn next to stone circle if you're corrupted and have The Stranger. Don't.In a more general sense, I find that random acts of kindness to other players go a huge way.

Popping beneficial spells on other players is a better way to secure a temporary ally than just using the truce emote. Granted, this can depend on what character you're playing (most people seem to be naturally more hostile towards Fang and Rat clan heroes), but it can be a huge help later on in the game, particularly if you're a bit behind and being bullied. I find that if I use a friendly card on someone, they'll pretty much leave me alone for the vast majority of the game.

This isn't likely to work if you're dominating and attacking everyone from the start, but if you appear mostly passive and act friendly to at least one player, that one player is far more likely to help you than hinder you.On another note, I also like to use perils to stop people I don't fancy fighting cutting off my route to a quest. If you hold onto a few that you don't mind failing, you can stop other players from casually getting in your way. I got a couple:-When playing against skilled players, pay attention to what they're burning. If they're saving a card it's a real good idea to nuke/steal it (it's probably hot rot wine).

Especially if it's a non-combat character.-Don't be a pussy. That rabbit/bear isn't being nice and not attacking you, they're building for a different victory type. If you have a combat advantage and they're not completely out of the way go destroy them and set them back. I have sniped so many victories due to people leaving me alone.-Try to hold on to stat boosting cards that will buff your questing stats. The extra 20% makes failure much less likely.-Burn your cards as much as possible.

This is extremely important for wits/magic characters.-If you are leading, go for king ASAP. Don't give people the chance for a hot rot snipe or to build up stats to contest you.-You can throw traps in your own path, this can be very handy for dumping hands.-The stranger can actually be very useful for some characters. Rabbit for example can stand on a dungeon and hit it twice a turn (Useful for spirit stone fishing). Also you can get into palace from spawn if you are hasted. I've actually won a game with stranger+hot rot+haste+spirit stones (literally no counter since you're protected in spawn)Victory strategies:Wits/Magic (Rabbits, twiss): Go for stones and spam magic cards like crazy, particularly look out for crystalize, banish, and teleport and use these to get yourself to stones. As soon as you hit four stones drop your hand and spam equipment until you get hot rot wine and just break in to the palace for a win (no need to finish quests, you'll have assloads of cards/dice for the break in from any angle. Counter: Beat the crap out of them or just hinder them in general.

Absolutely do not let them get 4 spirit stones because they're very good at fishing for hot rot.Swords/Health (Wolves/Sylas): Usually you go for king victories. You'll probably be the most dangerous guy on the map from turn 1 so beat the hell out of everything you see. This tends to build up prestige pretty fast so you can also go for the 'I am kings bodyguard' prestige victory too, but be warned prestige can be very fickle. Grand theft auto 5 release date. Counter: Outmaneuver them, they have low wits/spirit so they generally don't have the tools to deal with traps or get around fast. They'll have a real hard time getting in to the palace without the quest as well, though if they do get in to the palace it's going to be real hard to get them out.Health/Spirit (Bears): Abuse spells as much as possible to make up for your lackluster combat.

Bears however are very flexible in win conditions. You have the magic to get to spirit stones. You'll usually have the tankiness to just facetank the kings hit for things like longbow snipes. You're good at spell denial for prestige victories. And there's alway the chance to pull out so many buffs that you bulldoze through the palace.

Counter: Abuse their bad early game.Attack/Wits (Rats): Rats are really good at building up good equipment, either by fishing for it in the equip deck or 'acquiring' it using trickery. They can come online very fast and abuse the other characters early on for a prestige/quest lead. You're very good at fishing for +AP, or just having them initially due to hanging out in trickery/equip most of the game, so the king snipe potential is also high.

Counter: They can fall off a little late game (low spell power for buffs)and tend to be vulnerable to spell damage due to low hp pools. Actively go after them though because there's a huge chance they'll draw a +ap card by the time the king is low. As the in game chat is almost impossible and there are no 'guilds/clans' or forums to talk on, i think we should make a list about all the tips and tricks you guys can think of, right here.Eh? The Steam forums are always there as are the LoG forums. That said, as a Thane player, the cards I fear the most when I'm planning on attacking the King is Shimmer Shield and Call of the Worm. It's because playing any of those 2 on me will nullify the Sword cards I'm no doubt collecting for the final battle. I'll have plenty of cards made effectively useless.

Jun 17, 2019

How to play Horace: the easiest, and dumbest hero in Armello.
Other Armello Guides:
  • Cry Us a River: SP Strategy.
  • Chat Cards.

Stats and General Strategy


The Good

  • Despite his apparent lack of height and muscle, Horace is tied for the highest starting fight and body stats of all heroes along with the likes of Magna and Fang. This solidifies him into the fighter archetype - a hero who kills things, kills them hard, and doesn't do much else.
  • His ability, 9th Knight, lets him swap places with the king's guards instead of fighting them. This allows him to easily and quickly navigate the board as long as there aren't too many perils around.
  • Mainly, Horace is extremely easy to play. The length of this guide might make you think otherwise, but that's just because I want to cover all the bases. You only have to manage 3 cards at a time, and don't really need to worry about planning routes to your quests because you can walk over mountains, through king's guards, and kill almost anything else.

As a bonus, he finally gives some representation to the angry-short-guy personality type. Props to LoG for being inclusive.
The Bad

  • Like most aspiring poets, Horace has never actually had an original thought. I'm pretty sure the poetry thing is just something he does to hide from the fact that he's a dumb, unoriginal murderer. His 3 wits and 2 spirit are (again, like Magna and Fang) tied for the lowest stats in the game. You are not going to defeat perils while playing this hero, so it is imperative that you either complete all your quests, or defeat the first hero to breach the palace in order to take their place.
  • Also like most aspiring poets, Horace is completely broke. You will have to manage your gold carefully in the early game to ensure you get yourself a full set of equipment.

You could try to mitigate your weaknesses with amulets and quests, but you'd likely be giving up your quest rewards in doing so. If you want to minimize weaknesses, go play a jack-of-all-trades character like Amber. Horace is for BRAINLETS. MASCULINE BRAINLETS.
The Ugly
  • Experienced online players are going to throw every spell and trickery card your way, and there's not much you can do about it. Just run to your quests.
  • Your ability can be nullified by a bounty. This isn't a huge issue because your high fighting stats mean you can usually kill the guards anyway. This might make you wonder why his ability is useful at all, but remember that more guards on the map means your rivals will have a tougher time getting to where they need to go, which can buy you precious turns.

The Plan

It's simple. We, uh, kill the king.
  • Always be marching towards your quests, and try to get to them in as few turns as possible. Only take detours for things like spirit stones, towns, or walk around perils if they won't increase the total number of turns it takes to get to your quest. Actually, just ignore all detours completely. The moment you step off your path, someone will play an AP-reducing card to you and waste one of your turns. It happens every time.
  • Only choose Fight and Body quests. You want to pump these stats up faster than a frat boy getting ready for spring break. You should also almost always roll for the bonus reward, especially if that reward will help you in combat. Combat-related treasures and followers will be a huge boon since you're going for a kingslayer victory. Even rot-related treasures are good to roll for: A Bane Blade, Reaper's Trident, or Poppet can be a huge help, and your large body stat will help you deal with the damage every dawn. Just try not to accumulate too much rot - you don't want to give the king too many bonus dice, and you don't have the card draw to surpass his rot. Do not bother with non-combat related treasures like Winged Boots and Royal Pardon. Royal Pardon might SOUND like it's good on Horace, but it won't help you in your fight against the king, and you can just kill the king's guards should they harass you anyways. Spirit Stones are good to try and get regardless, because sometimes the game will just throw them at you and being a spirit walker never made anyone's life harder.
  • Try to get one offensive item and two defensive items. Your low gold and card draw is going to heavily limit your choices, so you may just have to take what you can get. If you manage to become a spirit walker, go full defense.
  • Burn or play your starting spell card, and burn your starting trickery card. Draw mainly from the item deck for the rest of the game. You're too much of a fedora-tipping atheist to play spell cards, and don't have the finances to play trickery cards. Unless you do. See the Hand Management section for more tips on this.

Loadout Options


Recommended Amulets

  • Scratch (+1 Fight) is what I bring to most games. Killin' stuff is fun.
  • Soak (+1 Body) is useful when playing against 3 spellcasters. Keeps you alive a little longer.
  • Think (+1 Wits) makes your hand size a little larger. It helps keep the cards flowing, but in my opinion isn't really necessary for Horace since he doesn't play too many spells or trickery cards. Some people refuse to play with anything less than 4 though, so you do you.
  • Watch (Guaranteed first symbol match on perils) makes it slightly easier to deal with perils. Still usually not good enough to save you though.
  • Resist (+1 Shield in Battles and Perils) helps you with those pesky perils while also being useful in combat. My second favorite Amulet, but it takes a while to unlock, and it invalidates Leather Armour.
  • Intimidate (Ending your turn next to a creature gives it -2 die in combat until the end of its next turn) is fun to play around with but unreliable. Usually you will be the instigator for combat, but Intimidate can keep you on track during games with lots of brawny opponents.

Sprint gets an honorable mention for the rare case where you didn't decide to pick Celestite as your ring for some reason.
Recommended Rings

  • Celestite is your best bet and your most reliable option. It means one less thing to worry about while you run to that glowing tile.
  • Pink Topaz can completely alleviate your money problems. This is even more effective when you use 9th Knight to put guards on top of your claimed settlements. The downsides are that you can't always count on having guards in convenient positions (don't waste your AP on defending settlements) and sometimes you just won't get any settlements at all. Personally, I really start to miss Celestite whenever I'm forced to use a different ring. Pink Topaz will usually ensure that you get a full kit of gear, though.

You aren't going to be fighting guards (hopefully), so Serendibite is pointless. Black Opal can help hide you from those nasty spellcasters, but you shouldn't waste your precious AP on making sure your turn ends in towns. Amethyst is useless because you shouldn't draw from the spell deck.
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(Small) Hand Management


You know what they say about guys with small hands *cough*
Since you're going all in on the fighting stats, learning how to manage your tiny number of cards is the only thing you'll really have to think about when playing Horace. Basically, just follow these guidelines:
  • If you get Hot Rot Wine or Strategist, hold onto them. Most of your losses will be because you breach the palace, but then die as the other three players do everything in their power to stop you or weaken you before the big fight. Hot Rot Wine and Strategist let you challenge the king without giving anyone else the chance to react.
  • If you get any healing items, hold onto them but use them as soon as you need them. Sometimes you'll just need a little extra boost to make it to that far-away quest while your rivals pelt you with spells and trickery. The aforementioned spells and trickery will also probably rob you of your cards, so use them before your opponents can steal them.
  • Draw only from the item deck. Milling through the item deck is the most reliable way to get healing consumables and, if you're lucky, Hot Rot Wine.
  • Burn all spells, trickery, and items that you aren't going to equip as soon as possible. This shouldn't be too hard considering your opponents will be dropping perils everywhere around you. You need to keep those cards flowing in order to fill out your equipment slots with better items. Exceptions can be made for Simeon's Arms and Biff's Black Market, since they give you equipment.
  • You may draw from the Trickery deck if you have 1 or 2 healing items in your hand already, and are confident in the equipment you are currently wearing. Gold doesn't help you while it sits in your pocket, after all.

Pretty obvious rules. Don't stress about them too much or get too attached to your cards. It's amazing how every Wake the Trees will find it's way to you.

Countering Horace


Countering Horace is pretty straightforward. Treat him like you would any other strong, but stupid, hero:
  • Dump your extra spells / trickery on him.
  • Play perils in his path. He's probably not going to get past them unharmed.
  • Give him rot. He may be able to deal with rot better than some other heroes, but he has no reliable way of getting rid of it, and can't reliably get corrupted either. Every point of rot that you can give him is an extra dice for the king when they fight each other.
  • If you really want to make a Horace angry, keep a spare Glamour in your hand. Wait for Horace to enter a peril or fight, and check to see if he burns some, but not all of his cards. Chances are that he's pretty attached to whatever he held on to with a hand that small. Immediately use Glamour on him after his turn for a free healing item or nice piece of equipment. This trick works against any hero with a small hand size, but it's especially good against Horace because he doesn't hold onto rot cards like Fang or random Shield cards like Magna.

Conclusion


Do:

  • Play Horace during Fury Friday or when you want to alt-tab out and do something else while it isn't your turn.
  • Max out your fighting stats and bum-rush your quests and then the king.
  • Get smacked in the face with every spell and trickery in the game, and pretend to like it. Choke back the tears, you're supposed to be a man.
  • Use emotes. This makes people commend you at the end of the game. I don't know why.

Don't:

  • Get distracted from completing your quests as early as possible.
  • Waste a quest on wits or spirit. Go play a less manly hero if this thought crosses your mind.
  • Lose hope if you get bullied and lose some progress. Remember, if another hero breaches the palace before you, you can kill them and take their place. You are dangerous even with only your base stats and a few items.
  • Purposefully get rot. You can handle a little bit of rot, but more than 2 points is going to make your fight against the king too difficult.

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