3 AstroBlast Alternatives & Similar Games for PS2
1. Castle Shikigami 2
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Castle Shikigami 2 is a Shoot ‘em-up, Single and Multiplayer video game created by Alfa System and published by XS Games. The game offers five fantastic stages; each stage consists of two parts and end of the each part the player can face a deadly boss. The game offers various character, and each character has its own unique abilities and weapons. At the start of the game, the player can choose his character and get into the game world where he can get combat against the deadly enemy creatures by using his different kind of weapons. The game also allows the player to customize his own ship with the help of the various kinds of weapons. Castle Shikigami 2 includes key features such as Bombs, Special Attacks, Upgrades, Unlockable Achievements, two exciting Modes, and powerful enemy creatures, etc. With stunning gameplay, excellent background music, immersive and quite addictive gameplay, well-written storyline and enhanced game mechanics.
2. Aero Fighters
Aero Fighters is an Arcade-Action, Shoot ‘em-up, Single and Online Multiplayer video game developed Video System and published by Tecmo. It is a brilliant game that offers an excellent Shooter mechanics. In this game, the player can take a part of a war in which the player can control a different aircraft the primary task of the player is destroy all the enemy creatures in order to progress. The game offers various characters, and each character represents his own nation, the game allows the player to choose each one and get into the game world. During the gameplay, the player can face different kinds of vehicles such as tanks and helicopters etc. Aero Fighters includes core features such as different location, various aircraft, special attacks, power-ups and much more. It is a fully interactive game, and it allows the player to have an entirely realistic experience, engage himself deep into the fantastic game-play and enjoy while playing the game.
3. 1942 Game
1942 is a Vertically Scrolling Shoot ’em-up, Single and Multiplayer video game developed and published by Capcom. The game takes place in the Pacific theatre of WWII, where the player aims to reach Tokyo and destroy the entire Japanese air fleet.
In this game, the player can assume the role of a pilot of a Lockheed P-38 Lighting known as Super Ace. The player can shoot down the enemy plans and avoid all the enemy fire to progress. The gameplay consists of multiple levels, and at each level, the player must defeat a certain amount of enemies, including a powerful enemy boss that makes the game more challenging.
During the gameplay, the player must collect a series of power-ups and new weapons that allow the player to defeat robust enemy plans. 1942 offers lots of prominent features such as different background themes, lots of upgrades, powerful attacks, and various modes, etc. With immersive and quite addictive gameplay, well-written storyline, and smooth controls. 1942 is a beautiful game to play and enjoy.
Adapt-or-Die: Split-second decisions and micromanagement adds to the fatigue of simulated tactical decision-making. Battlefield adaptability is essential for success. How to play homeworld.
More About AstroBlast
AstroBlast is an Arcade, Shooter and Single-player video game developed and published by Cadaeic Studios. The game takes place in the space environment where the player can control a ship to survive as long as possible while avoiding asteroid and all the other type of deadly obstacles. The player character is able to move his ship in any direction, use his weapons and skill all the enemy ships to progress. During the play, he must collect all the power-ups and other resources that will help the player to progress. One of the addictive parts of this game is that it offers online leaderboard and allows the player to compete with his friend and can share his progress via social networking platforms such as Facebook and Twitter. AstroBlast offers excellent game setting, simple controls and enjoyable gameplay. Try it out; it is best for everyone.
Astrosmash | |
---|---|
Developer(s) | Mattel |
Publisher(s) | Mattel Sears |
Designer(s) | John Sohl |
Platform(s) | Intellivision (original) Atari 2600, Mattel Aquarius |
Release |
|
Genre(s) | Fixed shooter |
Mode(s) | Single-player |
Astrosmash is a video game for the Intellivisionvideo game console, designed by John Sohl, and released by Mattel Electronics in 1981. The game involves using a laser cannon to destroy falling meteors, bombs, and other targets.[2] With more than one million copies sold, Astrosmash was among the top five best selling Intellivision games. A free by mail offer, with the purchase of a master component, boosted Astrosmash sales figures.[3] It also benefitted from other promotions in the United States and Canada, including a high score contest where top scorers across the United States were flown to Houston for the finals.[4]
A port of Astrosmash was released for the Atari 2600 under Mattel's M Network label as Astroblast.
Basic description[edit]
The Intellivision game catalog features the exciting caption, 'Spin. Blast. And drop into hyperspace to avoid a killer asteroid shower. Power on. Attack computer engaged. Fire a quick burst at the alien antagonists. Got 'em!'[5][6] The actual package gives a more specific description: 'You're in command of a battery of laser guns. You have unlimited ammo and a lot of targets! You can roll up big scores by hitting a spectactular barrage of falling rocks, bombs, guided missiles and attacking UFOs..'[2]Astrosmash resembles a cross between the early arcade games Space Invaders and Asteroids. The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher levels.[7] Low hills and stars are seen in the background. Unlike in Space Invaders, the player does not face direct enemy fire, cannot hide beneath bunkers, and the game does not end when targets hit the ground.[2]
Gameplay[edit]
There are four types of targets, each of which may move at a range of speeds. As the game advances, the range of speeds for each type of target increases.[8]
- The bulk of the targets are meteors, which come in two sizes and various colors. Both sizes fall vertically when entering the screen. Large meteors may be destroyed with a direct hit, or may split into two smaller meteors, which fall diagonally in opposite directions. Small meteors are destroyed with a single hit.
- The player must also shoot spinning bombs, or spinners, which are white, come in two sizes, and spin while falling vertically. Each spinner emits a loud whistling sound, which gradually lowers in pitch as it approaches the ground.
- Guided missiles appear occasionally as white dots making a pulsing sound, and may fall diagonally toward the player's initial location, or track the laser cannon as it moves left and right. If a missile reaches the ground, it may disappear, or it may continue to track left or right, and can only be avoided by entering hyperspace. The missile may change directions several times before disappearing.
- UFOs may cross the screen occasionally, beginning at level 4, firing non-guided salvos aimed at the player's laser cannon.
The player loses a laser cannon each time it is hit by a falling meteor, a guided missile, a non-guided salvo, or by shrapnel from a nearby explosion, and any time a spinner reaches the ground, even if it does not strike the gun. Each target hit increases the player's score; it decreases by half as much each time a meteor reaches the ground, or a laser cannon is destroyed. An extra gun is awarded each time the player's peak score increases by 1,000 points.[8]
The game has six levels, each of which features increased speed and scoring. Each level is represented by a differently-colored background. Level 1, up to 999 points, is black; level 2, from 1,000 to 4,999 points, is blue; level 3, from 5,000 to 19,999 points, is purple; level 4, from 20,000 to 49,999 points, is turquoise; level 5, from 50,000 to 99,999 points, is gray; and level 6, above 100,000 points, is black again. Speed continues to increase along with the player's peak score, at 200,000, 500,000, and 1,000,000 points.[8]
The player has the option of firing single shots by pressing the fire buttons, or switching to automatic fire at a rate of three shots per second. The hyperspace option moves the gun to a random location, which may or may not be safer than the starting point. The game can also be paused at any time.[8]
Development[edit]
Astrosmash was originally conceived when a game called Meteor!, an Asteroids clone, did not fill up the ROM space of an entire cartridge. The extra space was used to create a variation of the game called Avalanche! The Meteor! game was cancelled at the last minute, due to concerns that it was too similar to Asteroids.[9][7] Programmer John Sohl programmed a 'branch' around the opening-screen menu, leading directly to the Avalanche! variation, retitled Astrosmash. The games were compatible, since they were designed together, and used the same sprites and sound effects. In rare instances, if the console's reset button is pressed rapidly, an error can occur, resulting in the game starting in the original Meteor! format.[6]
Mattel released the game for the Atari 2600. Renamed Astroblast, it has faster play than the Intellivision original.[10]
Reception[edit]
Astrosmash was reviewed in 1982 by Video magazine where it was described as 'an obvious attempt to provide Intellivision-ites with a solitaire arcade-style target game'. The pacing of the early stages in the game was described as 'dull and plodding', although later in the game the pace becomes much more challenging. The color-coding of stages corresponding with difficulty level and player score was described as 'not a bad idea', but reviewers noted that 'the greyish blue used for the 1000-to-4999-point range is especially odious' and described this hue as 'assaulting the optic nerves'. Despite the lackluster review, the game was ultimately recommended as 'probably worth a try' for Intellivision users seeking a new experience because the Intellivision 'traditionally lacks arcade programs',[11]:42 and eight months later in Video's 1982 Guide to Electronic Games, Astrosmash was described as 'probably the most popular action game produced by Mattel for play on the Intellivision'.[12]:53
Legacy[edit]
- Astrosmash T-shirts are worn by the characters Cisco Ramon, in the first season of The Flash, and Sheldon Cooper, in various episodes of The Big Bang Theory.[13]
- An updated version of Astrosmash of the same name has been announced for release on the Intellivision Amico video game console. It is one of the six games that will be included with the console.[14]
References[edit]
- ^GameFAQs
- ^ abcAstrosmash, Mattel Electronics (1981).
- ^http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#C1
- ^http://intvfunhouse.com/games/mash.php
- ^Intellivision game catalog, Mattel Inc. (1982).
- ^ abintellivisionlives.com
- ^ abBrett Weiss, Classic Home Video Games, 1972–1984: A Complete Reference Guide, McFarland (2007).
- ^ abcdAstrosmash Cartridge Instructions, Mattel Inc. (1981).
- ^'Mattel Intellivision - 1980-1984'. ClassicGaming. IGN. Archived from the original on 23 June 2008. Retrieved 2008-05-16.
- ^Goodman, Danny (Spring 1983). 'Home Video Games: Video Games Update'. Creative Computing Video & Arcade Games. p. 32.
- ^Kunkel, Bill; Katz, Arnie (March 1982). 'Arcade Alley: Mixed Reviews for Intellivision'. Video. Reese Communications. 5 (12): 40–42. ISSN0147-8907.
- ^Kunkel, Bill; Katz, Arnie (November 1982). 'Video's Guide to Electronic Games'. Video. Reese Communications. 6 (8): 47–56, 108. ISSN0147-8907.
- ^The Flash, Warner Bros. Television (2014); The Big Bang Theory, Warner Bros. Television (2009, 2015).
- ^'Intellivision Amico Pack-in announcement'. Intellivision Entertainment. Retrieved 29 March 2020.