Don't dismiss this out-of-the-blue racer as Mario Kart 64 clone (although that's certainly not a bad thing). Diddy Kong Racing actually delivers a different-and in some ways more rewarding-gaming experience. For starters, the game packs plenty of -esque exploration elements. The overworld, where you travel from one course-filled miniworld to another, is filled with hidden areas, balloons that grant access to later levels and its own racing challenges.
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And this emphasis on exploration carries over to the tracks themselves. The courses-of which there are more than 25-are filled with side roads and hidden, power-up-rich niches. Plus, you get Boss levels, multiple1 tasks to accomplish on each track, four-player racing and Battle Modes-there's just too much cool stuff in Diddy Kong Racing. But best of all are the three vehicles: the go-kart, the hovercraft and the airplane. After you meet certain objectives on each track, you can revisit them with any of the vehicles and discover new shortcuts only those machines can reach.
Diddy Kong Racing is also loaded with Rare's now-trademark secret codes and bonus levels, such as an extra miniworld and an entire second quest. To top it all off, the fog-free graphics are the best yet on the Nintendo 64. My only gripe: Like all Rare games, this one isn’t easy. Nintendo is betting the farm with Diddy Kong Racing. 24 (in lieu of Banjo-Kazooie, which has been pushed back to March), and designed by Rare, Diddy Kong Racing is an adven-ture/racing game.
Players can race in various craft including: go-karts, hovercrafts and airplanes. Much of DKR's gameplay is based on Mario Kart 64 (powerslides, projectile weapons power-ups) but certain levels in the game are based on other N64 games. The Hovercraft levels are very reminiscent of WaveRace 64 and the flying levels are a /Star Fox 64 combo.
With more than 20 different levels, fully polygonal graphics (complete with environment mapping) and four-player action, Diddy Kong Racing has the potential to be a hit. It must be a real problem being Nintendo at times.What do you do when the quality of the games you release is so high that they're effectively competing with each other?I only bring this up because Diddy Kong Racing all but makes two of Nintendo's own games obsolete. The latest game from British coders Rare, producers of the awesome, not only offers road and water-based racing, but throws in aerial antics and Mario-style adventure aspects just for additional kicks. Chimps And ChumpsThere are eight different racers to choose from in Diddy Kong Racing - would you feel safe being driven around by this lot?So, what's the crack? What makes Diddy Kong Racing (or DKR to its friends) so much better than the aforementioned not-bad-at-all duo? It certainly looks at first glance like a typical Nintendo game - lots of bright colours, cutesy touches and sugar-sweet characters that diabetics ought to be wary of approaching too closely. Even when you start playing it, it doesn't at first seem to offer anything much over - apart from the adventure side of things, which we'll come to in a moment, if you're familiar with Mario Kart you'll be able to get straight into DKR.
A couple of tries and you'll take the chequered flag with no problems. It's even got the extreme easiness of Mario Kart, right?Ha!
Wrong, sucker! Beneath the day-glo grass and cuddly-wuddly wittle characters beats the brutal, steroid-pumped heart of a sadistic beast who eats raw liver and stamps on puppies for laughs. It'll drop your preconceptions into a blender, run a chainsaw through your complacency and leave you a sweating, twitching wreck muttering darkly about coins while its jingles rattle around without remorse in your brain.
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Chimping AroundBut back to the side of things that Nintendo want to present. The vividly-coloured world of Diddy Kong and friends has been invaded by the evil extraterrestrial Wizpig (can just one person invade somewhere?), who has made his mark by kicking the locals out of their homes and generally causing trouble. Diddy and the rest of the gang decide to send Crackling Boy back whence he came by, erm, driving around in little cars. If only the problems of the real world could be solved by putting Clinton, Yeltsin, Saddam Hussein and the rest in go-karts, eh?At the start of the game, you appear in a large central area patrolled by friendly elephant genie Taj. As well as waterfalls, butterflies and squashable frogs that make an amusing noise when you run them over (they pop back up after a few seconds, animal lovers), there are entrances to four 'worlds' - Dino Domain, Snowflake Mountain, Sherbert Valley and Dragon Forest. To start with, only the first of these is accessible-you need to collect a certain number of golden balloons to enter, the first of which is conveniently located by the door.
Each world has four tracks, plus a battle game and a boss challenge which are both initially locked.Victory in each race gains you another balloon, and once you've beaten all the tracks in a world, you are taken to the boss's arena and challenged to a race. Beat the boss and you've beaten that world, right?Ha!
Beating a boss for the first time - not an easy task in itself - merely opens up a new challenge. The tracks that you've previously beaten now become the battlegrounds for the 'silver coin challenge', where as well as racing against and beating seven skilled and callous opponents, you also have to collect eight silver coins that have been scattered around the track. Some of them are easy to reach.
Most, you probably won't be surprised to learn, are not. Ape's Hit!It's at this point when any snide comparisons with the overly-easy Mario Kart start to look positively embarrassing, never mind unjustified.Grabbing all eight coins and winning the race is the kind of task that leaves you with chest pains and tormented tendons ripping through your knuckles like steel springs. Each of the three vehicles in the game - kart, hovercraft and plane - has very different handling characteristics, but you'll need to master all of them to have any hope of getting through the game.Once you've finally managed to complete all four silver coin challenges in a world, you face the boss again for another race. This time, cheating reaches new heights, not that the bosses are models of probity to begin with! Victory is finally rewarded with a quarter of a magical amulet that turns part of the huge Wizpig statue in the central arena to flesh (eeurgh), and at that point you start looking for the heart pills, because you've still got another three of the bloody things to get hold of.Eventually, you will manage to collect all four amulet pieces, at which point you can fly your little plane down the gullet of the giant porker statue and challenge Wizpig himself to a duel. Beat him - and if you thought the other bosses were tricky sods, they look like Martin Lewis in comparison to Pork Boy - and the game is over. Or is it?Of course it's not!
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Various parts of the central arena which previously seemed to serve no purpose now reveal themselves - there's more to that lighthouse than meets the eye, for a start. Second time around, you have an extra set of tracks to conquer on Wizpig's home turf, new bosses, new battle tracks, secret characters to uncover (like Foghorn Leghorn lookalike Drumstick). And there's still more to find after that!
Making A TT Of HimselfAs well as the 'straightforward' adventure game, there are other things to do in DKR. Wandering around the central area of each world is TT, an animated stopwatch (fine, uh-huh) who can be used to play the Time Trial part of the game, and also save ghost data out to a Controller Pak.TT also has his own quartered amulet and challenge to uncover.The battle tracks - each world contains one - are opened by finding a key hidden somewhere in each world. Dino Domain's key is easy enough to locate, on a ramp near the start of the very first track, but the others are tucked away in more hard-to-reach places. Luckily, you only have to get the key to unlock the battle tracks - you don't have to go miles out of your way, uncover a tiny cubbyhole in the foot of a cliff out at sea and then win the race! According to Nintendo, Diddy Kong Racing-not Banjo-Kazooie or Conker's Quest-was supposed to be Rare's star of the show at E3, but the U.K. Developer didn't feel Diddy was ready to make its debut The preview version, however, certainly revealed all-star potential.
More Fun Than a Barrel of.Awww, You Know!On the analog end, Diddy's preview cart played like a dream. Hovercraft races were tough to master, just like, and the craft seem to demonstrate the same type of aquatic dynamics, too. The airplane races were a blast and a half because of their tough obstacle challenges, but they seemed slower than the karts. The karts featured an awesome new move, a 90-degree speed turn that enables you to pull a tough, impossiblelooking change of direction if you can master it.and master it you must! A Multiplayer EvolutionIn evolutionary terms, this time monkey climbs up the scale past man-Diddy Kong Racing could clearly outclass the magnificent Mario Kart 64.
In four-player multiplayer matches, your gang can race any combination of vehicles-karts versus hovercraft versus airplanes if you like. Thanks to a new graphics technology called Real-Time Dynamic Animation, all vehicles get unique gameplay perspectives of the same track, and you'll also encounter all the other characters motoring against you, but controlled by the A.I.
More Than Mario KartDiddy Kong Racing? It's sort of Mario 64 meets Mario Kart 64 meets meets StarFox 64. The challenging game's essentially a racing game with karts, hovercraft (which fly over water), and airplanes, set in a huge Mario-like world. Your goal is to find and unlock gigantic doors that lead to various race challenges, which include boss match-ups. You must finish first in every race to earn gold balloons and open the doors. There are 20 basic tracks, but variations pump that number to near 50, according to Nintendo game testers.
He's just one of eight drivers.