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29.03.2020

Fable The Journey Without Kinect

37
Fable The Journey Without Kinect Rating: 8,9/10 4084 votes

Fable: The Journey is a beautifully drawn adventure game for the Xbox 360, and though its Kinect-based controls are fun, the game is held back by slow pacing and a lack of excitement. Sep 17, 2012  Crappyreviews.com takes a first look at Fable The Journey for the Xbox 360 and Kinect. This is the demo that is available on the Xbox dashboard right now. I decided to not do a commentary for this.

The reaction to Lionhead's Kinect-powered Fable: The Journey at last year's E3 was anything but optimistic. The section showed off made it look like an on-rails racing game, and a gimmicky one at that. This year, however, we had a chance to see more of the game and to try it out for ourselves, and though it's not going to turn a Kinect-hater into a zealot, it appears to be quite a bit better than we originally anticipated.First, we should get over the obligatory caveat: Fable: The Journey is going to be a much, much more linear adventure than the core games in the series. It's not a sprawling RPG, and it's not an open-world action game.

That said, it's far more than just riding around on a wagon. Well, alright, that's a part of it, and it's actually the first thing we saw this year, too, but the destination is more important than the journey, anyway.And the destination, in the demo we played, was a dungeon filled with undead. Earlier we met up with Theresa, the series' blind seeress, who stumbled along with us and taught our character magical abilities. Magic is actually the focus of the game - while other Fable games have had the character juggling ranged, melee, and magic, but this game cuts out the first two and focuses on the third specifically to make for a better Kinect experience. After playing Kinect and Move games that required us to attempt to swing a sword for the entire game, we can't help but feel like they're on to something.Using these magical powers, we were able to lunge different spells at the screen. An electrical blast was never more than a gesture away, and yelling 'Fireball!'

At the Kinect or shaking our hand would light the orb ablaze. It was fun, but not nearly as fun as using the other magical ability we had access to - a magical lasso that holds enemies in place or tears them apart.Skeletons, for instance, could be ripped limb for limb, turning them into useless husks that literally could do nothing but attempt to shamble over and kick at us. With a flick of the wrist we'd pop the skeleton's head off, sending it flying into the background as the skeleton swung around. It was hilariously Fable, and felt better than a majority of Kinect games. It was still a little inaccurate, as Kinect games often are, but it really wasn't an issue. We know that the more time we spend playing it the more we'll get a grasp of the controls.

Fable The Journey Without Kinect

Plus, missing with a spell wasn't actually too bad, since we could always swing our hand over and turn the projectile back towards the enemy, raining fire down on our foes even when we tossed the spell in the wrong direction.It's also worth noting how good it looked. In order to focus making sure the Kinect functionality worked perfectly, the developers opted to build the world using the Unreal engine instead of trying to get everything working in the one that powered the last games.

Beyond simply looking better, it meant everything needed to be built from scratch, making The Journey one of the best looking fantasy games we've seen on the Xbox 360. Near the end of the demo when we battled a giant troll (Fable 2 fans likely know the one we're talking about) we were amazed at how vibrant and stylized the beast was. We almost felt bad lunging magical spikes into its face until it fell down and died.It's easy to look at Fable: The Journey as a cash-in or silly spin-off, but after getting some hands-on time we walked away actually anticipating it when it comes out later this year. Superpower wiki.

The Games on Demand version supports English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese, Russian, Swedish, Japanese, Korean, Chinese. This game requires a Kinect™ Sensor.

Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero. Voice command support only available in English language and US, Canada, UK, Ireland, Australia and New Zealand locales. Download the manual for this game by locating the game on and selecting “See Game Manual'.

The Games on Demand version supports English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese, Russian, Swedish, Japanese, Korean, Chinese. This game requires a Kinect™ Sensor.

Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero. Voice command support only available in English language and US, Canada, UK, Ireland, Australia and New Zealand locales.

Download the manual for this game by locating the game on and selecting “See Game Manual'. Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero.

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29.03.2020

Fable The Journey Without Kinect

72

Fable The Journey Without Kinect Rating: 8,9/10 4084 votes

Fable: The Journey is a beautifully drawn adventure game for the Xbox 360, and though its Kinect-based controls are fun, the game is held back by slow pacing and a lack of excitement. Sep 17, 2012  Crappyreviews.com takes a first look at Fable The Journey for the Xbox 360 and Kinect. This is the demo that is available on the Xbox dashboard right now. I decided to not do a commentary for this.

The reaction to Lionhead's Kinect-powered Fable: The Journey at last year's E3 was anything but optimistic. The section showed off made it look like an on-rails racing game, and a gimmicky one at that. This year, however, we had a chance to see more of the game and to try it out for ourselves, and though it's not going to turn a Kinect-hater into a zealot, it appears to be quite a bit better than we originally anticipated.First, we should get over the obligatory caveat: Fable: The Journey is going to be a much, much more linear adventure than the core games in the series. It's not a sprawling RPG, and it's not an open-world action game.

That said, it's far more than just riding around on a wagon. Well, alright, that's a part of it, and it's actually the first thing we saw this year, too, but the destination is more important than the journey, anyway.And the destination, in the demo we played, was a dungeon filled with undead. Earlier we met up with Theresa, the series' blind seeress, who stumbled along with us and taught our character magical abilities. Magic is actually the focus of the game - while other Fable games have had the character juggling ranged, melee, and magic, but this game cuts out the first two and focuses on the third specifically to make for a better Kinect experience. After playing Kinect and Move games that required us to attempt to swing a sword for the entire game, we can't help but feel like they're on to something.Using these magical powers, we were able to lunge different spells at the screen. An electrical blast was never more than a gesture away, and yelling 'Fireball!'

At the Kinect or shaking our hand would light the orb ablaze. It was fun, but not nearly as fun as using the other magical ability we had access to - a magical lasso that holds enemies in place or tears them apart.Skeletons, for instance, could be ripped limb for limb, turning them into useless husks that literally could do nothing but attempt to shamble over and kick at us. With a flick of the wrist we'd pop the skeleton's head off, sending it flying into the background as the skeleton swung around. It was hilariously Fable, and felt better than a majority of Kinect games. It was still a little inaccurate, as Kinect games often are, but it really wasn't an issue. We know that the more time we spend playing it the more we'll get a grasp of the controls.

Fable The Journey Without Kinect

Plus, missing with a spell wasn't actually too bad, since we could always swing our hand over and turn the projectile back towards the enemy, raining fire down on our foes even when we tossed the spell in the wrong direction.It's also worth noting how good it looked. In order to focus making sure the Kinect functionality worked perfectly, the developers opted to build the world using the Unreal engine instead of trying to get everything working in the one that powered the last games.

Beyond simply looking better, it meant everything needed to be built from scratch, making The Journey one of the best looking fantasy games we've seen on the Xbox 360. Near the end of the demo when we battled a giant troll (Fable 2 fans likely know the one we're talking about) we were amazed at how vibrant and stylized the beast was. We almost felt bad lunging magical spikes into its face until it fell down and died.It's easy to look at Fable: The Journey as a cash-in or silly spin-off, but after getting some hands-on time we walked away actually anticipating it when it comes out later this year. Superpower wiki.

The Games on Demand version supports English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese, Russian, Swedish, Japanese, Korean, Chinese. This game requires a Kinect™ Sensor.

Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero. Voice command support only available in English language and US, Canada, UK, Ireland, Australia and New Zealand locales. Download the manual for this game by locating the game on and selecting “See Game Manual'.

The Games on Demand version supports English, French, Italian, German, Spanish, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese, Russian, Swedish, Japanese, Korean, Chinese. This game requires a Kinect™ Sensor.

Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero. Voice command support only available in English language and US, Canada, UK, Ireland, Australia and New Zealand locales.

Download the manual for this game by locating the game on and selecting “See Game Manual'. Built from the ground up for Kinect for Xbox 360, Fable: The Journey is a whole new way to experience the deep storyline, heart-pounding action, and picturesque world of Albion that fans have come to know and love in the beloved Fable franchise. Wield magic as a deadly weapon as you defend yourself and your trusty steed in combat against dangerous enemies, engage in hair-raising chases, solve perplexing puzzles, and interact with humorous characters in this action-packed adventure journey to becoming a hero.

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