Legacy Download Links. I Wanna Be the Guy:Gaiden, Version 1.0 BETA. Episodic Content! I Wanna Maker is a precision platformer with a robust level editor and online level sharing, based on I Wanna Be The Guy fangames. Create complex. Over 100 music tracks licensed as free-to-use, with in-game credits.
Title screen of I Wanna Be the Guy, influenced by the title screen of Mega Man 2Michael 'Kayin' O'ReillyMichael 'Kayin' O'ReillyReleaseOctober 5, 2007,Mode(s)I Wanna Be the Guy: The Movie: The Game ( IWBTG) is a, created by Michael 'Kayin' O'Reilly for using. First released on October 5, 2007, the game is no longer in active development, though the game's was released by Kayin in 2011. IWBTG is mostly known for its unusually difficult platforming elements, unorthodox level design, and its utilization of sound effects, characters and music from many other games.
Contents.Gameplay The player controls 'The Kid'. The controls are limited to left/right movement, jumping, double-jumping and shooting. IWBTG is made up of several stages split into many screens, which are mostly pastiches of games, such as,.
At the end of each stage, a must be defeated to progress. The first seven bosses (; Mecha;;, a parody of palette-hacked character glitches;;, and in the Koopa Klown Kar; and a mix between the Mecha Dragon from and the Yellow Devil from Mega Man and ) are adapted from classic games, mostly platformers, but their behavior and appearance have been modified and enhanced for IWBTG.
The final boss, The Kid's father, is unique to IWBTG. The game parodies many and era video games, such as the frequent use of references and sound effects from the Nintendo game.IWBTG is most famous for its difficulty. Most of the landscape is engineered specifically to kill the player character. Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or (such as Tetris pieces and 'Delicious Fruit', which can fall downwards, upwards, or sideways). The Kid always dies with a single hit, at which point he explodes into a mass of blood. Although each death results in a 'Game Over', the player is allowed an infinite number of attempts. From the starting screen, there are three different ways to progress; all of them ultimately lead to the same warp screen which returns to the first screen.
Thus, to complete the game, the first six bosses along each path must be defeated before the warp screen will allow the player to access the final area.The game has four difficulty settings: 'Medium', 'Hard', 'Very Hard', and 'Impossible', with 'Hard' considered to be the 'normal difficulty'. The only difference between the difficulty settings is the number of save points available throughout the game, from 62, 41, 22 to none at all.
Also, while playing on Medium mode, The Kid's hair has a pink bow in it, and any save points exclusive to Medium difficulty are labeled 'WUSS' instead of 'SAVE'.Plot Like many games that I Wanna Be the Guy parodies, the game's plot is straightforward and does not heavily impact gameplay. The player controls 'The Kid', who is on a mission to become 'The Guy'. The entirety of the plot is given in a message during the opening credits, a parody of bad Japanese translations and in early Nintendo Entertainment System games.At the end, The Kid reaches The Guy, who reveals that he not only had killed The Grandpa, but that he was also The Father to The Kid. A battle between the two takes place ending with The Kid becoming the new 'The Guy'.Development The game is an adventure platform game and designed in the style of 8-bit video games.
Kayin describes the game as 'a sardonic loveletter to the halcyon days of early American video gaming, packaged as a nail-rippingly difficult platform adventure'. The inspiration came from a challenging Japanese game on called The Big Adventure of Owata's Life ( 人生オワタ\(^o^)/の大冒険, Jinsei Owata no Daibōken), which Kayin played and thought he could outdo due to it being incomplete at the time.On November 9, 2011, Kayin released the source code of the game under his own (forbidding new content), so that the game's community would be able to create. Spin-offs Two months after the release of IWBTG, Kayin announced a prequel titled I Wanna Save the Kids. IWSTK features 'The Kid' escorting children back to their home.
On the way, The Kid has to save these kids and himself from various dangers, as well as bringing them to the next level. The game closely parallels the classic computer game, while still maintaining the notorious difficulty of IWBTG. The game is no longer in development, although a demo is available.After the success of fighting game competitor Ari 'Floe' Weintraub streaming his playthroughs of IWBTG and multiple fan spin-offs, Kayin announced another spin-off to IWBTG on June 26, 2012 titled I Wanna Be the Guy: Gaiden. Planned as an episodic series, IWBTG:G has 'The Lad' trying to find 'The Kid' after his ascent to Guy-dom.
The first act was first featured in the 2012 iteration of the with Floe playing. See also. – an NES title, heavily influenced by IWBTG and approved by Kayin.
– a heavily inspired by IWBTG. – 'The Kid' is an unlockable secret character. – similar inspiration.References. Retrieved 2015-03-26.
^. Retrieved 2015-03-26. ^. Retrieved 2015-03-26. (2008-02-20).
Retrieved 2015-03-26. Archived from on February 3, 2008. Retrieved 2015-03-26. Retrieved 2015-03-26. Retrieved 2015-03-26. Retrieved 2015-03-26.
(2011). ^. Retrieved 2015-03-26. Retrieved 2015-03-26. Retrieved 2015-03-26.External links. Fight night 2004 ps2 cheat codes 2.