It has stopped raining. The clouds are parting and with the sun brightening the world of 's mushroom-munching, dauntless red fox, you'd think those vexatious gnomes would give it a rest and take in some sunshine. Instead, they have stolen and torn up William's journal, scattering the pages high and low.
William, who is too busy working on his tan to be bothered, sends his vulpine friend, Sly, to gather the pages together. This is where your starts in, a stunningly gorgeous sequel to the original from 2009.Those cagey gnomes have blocked up many of Sly's caves, so no longer does he go blindly spelunking for treasures.
William and Sly Walkthrough (Medium, Medium, Medium and Hard Badges) How To Beat The Boss In William And Sly. I know a lot of you guys will have trouble with the boss. Here's a tip that will make it seem almost easy. The snake almost never travels in the same spot twice in a row. Just go to the place he went last and you'll be almost untouchable. You only need to free the pixies to unlock flight so that you can get all journals. Save your bombs and keys for unlocking journals to save some.
Yet, it turns out, gnomes cast sloppy dissolution spells so the blockages crumble at the slightest touch revealing. Treasure, which in this case refers to mushrooms (Huzzah!) Explore this surreal landscape of towering sequoias, intricately carved cliffs and mysterious caverns by using the WASD or arrow keys. You begin with a map already in your possession, which you can access by tapping shift; this feature comes in handy as you navigate the byzantine panorama and might even prove useful to your crusade strategy.While searching for journal pages, you'll encounter enigmatic shrines where you can meditate to uncover side quests for new abilities, one of which is essential for completion of the game. These campaigns add significantly to the fun and require thoughtful to complete.
Happily, the fairy flies from the first game remain useful for these matters. Bring up the journal pages via the B key to read backstory hinting at how the little fox came to live with William, why he was dubbed Sly, and other narrative touches that round out the story.Analysis: If you thought the first was a feast for the eyes, fill your sights on the imaginative production values of the sequel. In both, you'll experience a fantasy realm of breathtaking scenery and rich environmental effects, a place where exploration and curiosity are rewarded with new surprises and abilities. As a result of using to multilayer the sprites, the landscape has undergone a 3D-like transformation and the rich details of the first incarnation have multiplied triple-fold. Just as soothing and meditative as before, the music, also by Lucas Paakh, takes on deeper tones and a richer sound. Bird song has replaced the thunder and lightening; there is a post-storm calm and serenity in this world.Another noticeable change (an improvement in my book) is in the ease of play. With the absence of darklings from the first title, traveling about is stress free, allowing for full enjoyment of the non-linear gameplay, and you won't find a boss battle either.
If you can empathize with Sly's compulsive obsession with mushrooms, the joy of fungi accumulation persists here. On the other hand, if you expect more for your, you might be initially disappointed by the near effortlessness of play, although the focus on is aptly utilized amongst these superb graphics. Outside of the platforming aspect, the William and Sly games fall neatly into 's category: with puzzles and gaming thrown in.Once again, the greatest complaint about William and Sly 2 is that it ends too soon. Yet there is certainly replay value, if for no other reason, to simply indulge yourself in a whimsical dream world of exploratory sumptuousness. Yes, that's a mouthful and a fitting description of this eyeful!.Gain this ability at the easternmost shrine.Press down arrow at the shrine to read the clue:'WITHIN THE ROCK THE OHNEM GROANS.TRAPPED, ENSLAVED, IN ANCIENT STONES.LITTLE FOX, THE RUNES ARE TARNISHED.FREE THEM FROM THESE EARTHEN BONES.' .To free the spirits from the runes, first you need to use bombs to break open the rocks that trap them (see screenshot).Once you have freed all four runes, return to the shrine and pray again. The ohnem will reward you with 'teleport'.Teleport allows you to move from runestone to runestone in an instant.Ahmni Sight.
If you look at all four pedestals on the map.Air should be at 12 o'clock ('aloft').Earth is at 6 o'clock ('rest').Fire is at 10 o'clock ('the fiery west').Water is at 3 o'clock ('fears the fiery west' and, by process of elimination, is east).When all the Ahmni are placed, return to the middle shrine and pray. The ohnem there will reward you with magical sight.Ahmni Sight allows you to locate treasures (mushrooms, keys, bombs, and other items).
Uncollected items will glow with blue sparks making them more visible from a distance.To free the pixies from the frost, go to a dragon pyre pole when you have collected 3 fairy flies then.Press down at the dragon pyre pole and quickly travel to the pixie you want to defrost. The fiery magic surrounding Sly will free the frozen pixie.HINT: Use the eastern dragon pyre pole and teleport via runestones to reach three of the pixies. Then use the middle dragon pyre pole to reach the pixie just left of it.Once you have freed all four pixies, return to the western (far left) shrine and press down arrow to pray. The ohnem there will reward you with pixie flight.Pixie Flight allows you to reach high places.
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Press up multiple times to jump as high as you need to go. You can also move left or right while in the air for a sort of flying effect.General Information and Tips for Exploration.Opening the map will acts as a backup 'save game' to ensure your progress is saved before you exit (this may cause a moment of lag).If you want to mute the game, press the M key.Only 5 keys can be carried at one time (so stop hording and open those boxes!;-) ).You can navigate with your game map toggled open.
Moving your red blip around the map this way allows you to better track exploration and make sure you have visited all areas.Remember to walk over all parts of the ground (it's easy to leap over a spot without noticing) and push into all walls to break the dissolution spells in those places.Also look high, using pixie flight to reach lone island platforms and outcroppings near cavern ceilings.Pixies are not the only things that can be encased in frost; so if you see something frozen that's too high to reach, it isn't a pixie.;-). Collect what you can at first with a run through of the whole map without any abilities.2. Then unlock the teleports as you now have enough bombs and know the locations of the rocks that hide the teleportation stones.3. Get spirit sight next. Try and reserve your keys for the chests that hold the Ahmni orbs, but remember that you can only hold up to 5 keys at a time.4.
Free the frozen spirits from the ice next. Have a look at where they are relatively to the fire poles on the map. Make use of the teleportations stones too as they help reduce the jumping around.5. Lastly, finish gathering everything. The best method I found is basically search up and down from the beginning and look for the glow from spirit sight. And don't forget the floating islands that you would otherwise not see unless you spam spirit jump!Posted by:Kittymaverick December 27, 2011 8:32 PM. I loved how there wasn't a boss this time, thought the pixie foxes were great and liked the infinite flying ability.
If it wasn't for the 'sight' power-up, I would have never finished it though/ found all the mushrooms.I think my only big critique is that the area was too small, thus back tracking a million times got a little monotonous. Maybe if the area had been bigger I wouldn't have found the game to be tedious at all. In Knytt, most of the worlds and user created worlds go on a bit longer, so I might be spoiled from those long sprawling worlds.But the art style in this game is just amazing, so even though it was a tiny bit tedious, I still love this game. Even if it might be a year before I am compelled to beat my timeGreat game:D. 1) The Temple/praying thing bugs me a bit. It looks malicious first of all - are we supposed to help those spirits - are they the same spirits (at the temples) as are in the runestones? I don't like the addition of 'spiritual' elements so closely modeled on real life - in real life - people pray at temples.
It's a little creepy - maybe it's just me.2) What is the clue with the ahmni's - or is it just randomly placing the 4 colors in a trial & error fashion or is their some logical tip-off for it. I have all 4 ahmni's and the 4 locations for the poles - the map is SUCH a frigging help. Maybe you should make us have to work harder to get the map - cause the map is essential in completing everything.Gain this ability at the easternmost shrine.Press down arrow at the shrine to read the clue:'WITHIN THE ROCK THE OHNEM GROANS.TRAPPED, ENSLAVED, IN ANCIENT STONES.LITTLE FOX, THE RUNES ARE TARNISHED.FREE THEM FROM THESE EARTHEN BONES.' .To free the spirits from the runes, first you need to use bombs to break open the rocks that trap them (see screenshot).Once you have freed all four runes, return to the shrine and pray again. The ohnem will reward you with 'teleport'.Teleport allows you to move from runestone to runestone in an instant.Ahmni Sight. If you look at all four pedestals on the map.Air should be at 12 o'clock ('aloft').Earth is at 6 o'clock ('rest').Fire is at 10 o'clock ('the fiery west').Water is at 3 o'clock ('fears the fiery west' and, by process of elimination, is east).When all the Ahmni are placed, return to the middle shrine and pray. The ohnem there will reward you with magical sight.Ahmni Sight allows you to locate treasures (mushrooms, keys, bombs, and other items).
Uncollected items will glow with blue sparks making them more visible from a distance.To free the pixies from the frost, go to a dragon pyre pole when you have collected 3 fairy flies then.Press down at the dragon pyre pole and quickly travel to the pixie you want to defrost. The fiery magic surrounding Sly will free the frozen pixie.HINT: Use the eastern dragon pyre pole and teleport via runestones to reach three of the pixies. Then use the middle dragon pyre pole to reach the pixie just left of it.Once you have freed all four pixies, return to the western (far left) shrine and press down arrow to pray. The ohnem there will reward you with pixie flight.Pixie Flight allows you to reach high places. Press up multiple times to jump as high as you need to go.
You can also move left or right while in the air for a sort of flying effect.General Information and Tips for Exploration.Opening the map will acts as a backup 'save game' to ensure your progress is saved before you exit (this may cause a moment of lag).If you want to mute the game, press the M key.Only 5 keys can be carried at one time (so stop hording and open those boxes!;-) ).You can navigate with your game map toggled open. Moving your red blip around the map this way allows you to better track exploration and make sure you have visited all areas.Remember to walk over all parts of the ground (it's easy to leap over a spot without noticing) and push into all walls to break the dissolution spells in those places.Also look high, using pixie flight to reach lone island platforms and outcroppings near cavern ceilings.Pixies are not the only things that can be encased in frost; so if you see something frozen that's too high to reach, it isn't a pixie.;-). Collect what you can at first with a run through of the whole map without any abilities.2. Then unlock the teleports as you now have enough bombs and know the locations of the rocks that hide the teleportation stones.3. Get spirit sight next. Try and reserve your keys for the chests that hold the Ahmni orbs, but remember that you can only hold up to 5 keys at a time.4. Free the frozen spirits from the ice next.
Have a look at where they are relatively to the fire poles on the map. Make use of the teleportations stones too as they help reduce the jumping around.5. Lastly, finish gathering everything. The best method I found is basically search up and down from the beginning and look for the glow from spirit sight. And don't forget the floating islands that you would otherwise not see unless you spam spirit jump! Because you helped all of the ohnem, ate a lot of mushrooms, and took all day doing it:You are a caring, healthy, and zen-minded fox.is there another ending?
Cookie collector 2 secrets 6. You need to get some cupcakes. Play to earn cupcakes, then collect cookies, and buy the structures from 1 Cookie Press, to 5 Stands. Old School Theme. Buy the first, third, fifth and seventh cookies from each set in the cookies menu, until the Nutty. This will get hard if you don't have a first Showcase Item. Maybe you could combine secrets with achievements. A secret/achievement could be collecting a daily reward 5 - 10 - 25 -50 - (maybe even 100) days in a row. And also each of them should give a boost for achieving them. 5th time in a row = +1% to overal CPS/Cookie Value. 5th = +2%, 10th = +3%, 25th = +5%, 50th = +8%, and 100th = +15%. SECRET code tab is found in the game under profile and is 5 from the bottom, cheers! If a SECRET code is limited, it will disappear in the secret codes search after about a limited time. Secret Codes Cookie Collector 2 Wiki Fandom.
If so, what is it? (it says 'Keep playing or start a new game for a different result!'
)this game is really amazing. The graphics are amazing-i can literally see william breathe! Very fun and intriguing game-i was playing HOURS nonstop! It's so relaxing too. It's a nice game to come to when you're stressed-you don't actually have to play, just play around and make sly talk to the pixies and such!
I love this game. PLEASE make a third!!!!! I like how all the signs are snarky. Particularly, if you go to the right border of the map, it says 'This wall was not in the first game'. If you go to the left border of the map it says: 'An invisible wall. What kind of magic is this?'
.The graphics. Sure, the cartoonish character style from the first may be gone, but now, the 3d-like sprites are the most detailed I've seen in my whole life.Also, the story you get from the journals is very good. Better than 'Go light up the stones' story from the first game.On a scale from one to 1 to 10. I tripped too into the 'mistake an unreachable frozen scroll for a pixie' trap, since the only frozen stuff I found so far were pixies.
Loved the poingy buggers, by the way.Astonishing visuals (maybe a bit too particley, looked a bit overdone in places, and being on fire throws down my framerate to the gutter) great soundtrack, nice story, even a haiku!Too good, I fear some game company will snatch Luke from the free scene sooner than later. Best luck to him if that happens, though, and thanks for all the shrooms!
I fell in love with William and Sly all over again - heck, I like it more now - when I played this. It's got better graphics than the original, a more complex plot (revealed through all twenty-five journal pages), it's easier to collect all of the mushrooms and keys (thank you, Ahmni orbs!), and there aren't any obnoxious little mud critters that attack you to eat your fairyflies and can only be killed in a short window after you've activated a runestone (can you tell I sucked at killing them?). There's no combat at all, which allowed me to explore Sly's world at my leisure this time around. It's so nice not to have to worry about darklings attacking me because I unknowingly slipped onto one of their platforms. The flight mechanic in this game, which incidentally would have prevented such slips, is far more awesome than the first one's (although Sly's wings are really cool). Really, though, what fox wouldn't want to be able to fly and leave a trail of.
Fairy-fox dust behind them? This game is amazing, but I think I've stumbled upon a little bug. I'm near the end with 99 mushrooms, 23 journal entries and one locked chest. I distinctly remember picking up two keys, but after opening one of the two chests I had left, my inventory said I had no keys. I even used the map marked with the key locations just to see if I might have skipped over one, but after visiting all the key locations I still haven't found my missing key and the final chest is still locked. I'm so close to the end too:. I blew up the rocks, returned to the Ohnem and he said his 'mission complete' poem, but when I pass by the runes it just says 'a figure moves within the light.'
Ditto the four sprites - I've now got four pretty shiny things jumping around me but I'm unable to fly like them! I've tried reinstalling flash but that's not fixed the issue. Any thoughts?What OS and browser are you using? Lucas Paakh said that restarting the game should fix this 'hiccup'. More information would be needed to track down what caused it, though. I was hesitant to try William and Sly 2 since I didn't really enjoy the first one, but I managed to make it to the end this time:) The visuals and music were relaxing, although I think it would have been better if the frozen items looked different from the frozen pixies.@IontxuI noticed that browser games began to run slower (and then couldn't run at all) when I let my Firefox automatically update since version 4. I solved my problem by downloading the older version of Firefox (3.6.25) that's still available on the Mozilla website.
I love these games to teensy tinsy itsy bitsy sparkling little pieces-all of them, these, azurefish, anything similar he might do in the future.equal glimmery props & kudos to the music. It's truly fabulous, above & beyond the videogame realm-just like the games themselves.
They transcend their platforms.only issue? Oh william looks so so very much better in the first game than here when he's clearly been spending way too much time reading bodybuilding websites! I think us fans, as one, can stand up both virtually & proudly & say we prefer him as a dork! I promise you.i also wish he didnt send his wonderful magical flying pet fox around to do all his work-but that seems all of a piece w/ his current preoccupation w/ his physique. Maybe next time?elsewise: ten stars, not five. The beautiful music (almost sad though) was relaxing and wonderful to listen to, and the smooth movements with the deep and detailed scenery and map made it all very pleasant to play. I love the little story you got glimpses of - it wasn't needed yet it was a nice, fun touch to imagine it all.The graphics were especially cool, I haven't seen this style with a 2-D platform yet with deep background.
On top of it all, there were VERY minor moments of lag (only when he would be on fire in the end part of my whole journey). I find its very difficult to find a game that doesn't lag when its simple graphics, let alone more 3-D/ sculpted like this. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you.
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William and Sly 2 free online adventure games.Manages the fox into a new adventure that will search through the woods all kinds of treasures and hidden secrets, use the map to keep going.The sequel to William and Sly, a platforming adventure game in which you play as a fox. Explore a grass-clad mountain as you try to retrieve all of the journal entries of your pal, William. Collect mushrooms, keys, and bombs that are scattered throughout the mountain. Use keys to open treasure chests and use bombs to blow up large stones.
If you want to collect everything, you'll need to search every nook and cranny of the mountain, and discover its many secrets.So are you up to it? Do you thing you got what its takes to finish this free online adventure game called William and Sly 2?Enjoy.