The Blackwell Legacy is a challenging adventure game combined with numerous exciting puzzles. The game features a bit dated graphics and well-done sound system. Everything is old-looking in the game.
Blackwell Legacy walkthrough(the) Blackwell legacyAnother walkthrough by Myst32This walkthrough will be posted onwww.Gameboomers.com, if you got it/read it anywhere else the admin or postmasterof the site has (hopefully) asked for permission, and I would like you to do thesame if you want to post it on your site, I not a difficult person, I just haveto write this just in case.The is made by Wadjet eyegamesThe story as described onwadjeteyegames.com:创The Blackwell Legacy is thefirst case in a miniseries of games that stars a medium named RosangelaBlackwell and her spirit guide Joey Mallone. Their mission, it seems, is toassist tormented spirits and investigate supernatural goings on. They don'tunderstand why they are thrown together, but they do the best they can.The duo's first case will involve a series of suicides at a local university.Something unnatural has forced these students to kill themselves, and nobodyknows why. Rosangela, who is just coming to terms with her new status as amedium, finds herself cast as the unwilling detective in this gruesomemystery.创The game:A simple yet fun game, it hasthe looks of an old dos game even though it was released in 2006. But thatdoesn't drag the game down one bit, it just adds nostalgia.The controls:Point and click it can't bemore simple.The inventory is accessed bypanning the mouse pointer to the top of the screen, here you can also accessoptions and your notebook.Walkthrough:Day 1So let's get started. In thefirst cutscene Rosa (Rosangela) spreads the ashes of her aunt from the queensbridge (I think, but that's is not important), when she walks away from thebridge you can see her spirit raise and disappear in the air. When you磖e incontrol you find yourself in front of your apartment building go and talk to theteenager in front of the door, Jim Bundo (I think), he won't let you in becauseher doesn't believe that you live in the building, you find out that he'sstanding in for the regular doorman because of a strike that has something to dowith the union.
It doesn磘 really matter what you say to him to proof that livein the building because he thinks he knows everybody that live there, he alsothinks your apartment is empty. Talk to him until he tells you that NishanthiSharma your neighbor (which you have never seen or spoken to) can vouch for you,she is use surely in Washington park. Now we gotta find her exit the scene bywalking to the left or right, go to Washington park. Go to the left (to thefountain) and get a headache right before you leave the scene (what a great daywe are having). Go a little to the right and see Nishanthi playing some kind offlute, don't bother talking to her because you can't muster up the courage to doit, instead lure the dog around the lamp so he gets stuck and begins to bark nowyou learn that it's Nishanthi's dog Moti, she frees him and and you talk to her.Talk about what ever until you go back to the little runt in front of the doorand Nishanthi vouches for you, and you are free to choose who to response to Jimbefore you enter (I like to give him the angry one, That little brat!!!). In thehallway you talk to Nishanthi about stuff and she says that you are free tovisit her any time, after the talk you enter your apartment after asking her tocall you a shorter name.After complaining for a whilethe phone rings, it's doctor Donald Quentin the M.D. For your aunt until shedied, talk to him and he invites you to his office (p.s.
You have a letter fromhim in you inventory read it if you want), exit your apartment and go to theBellevue hospital, go to the right and talk to the guard and say that you wantto see doctor Quentin and the guard asks if he is expecting you, and you showthe letter and get to enter the office of doctor Quentin. Survival mobile 10 000 bc max number of traps 1. Talk to him about youraunt, Joey, the future and links, to be short just talk about everything.
Thenleave and return to you apartment pick up the envelope on the floor and read orskip your way through it to get some pictures. Now the phone rings again andthis time it's your boss bob from the paper you work for as a book reviewer, hetells you to look in to a suicide at the NYU dorm, after complaining about itand getting nowhere Rosa takes her notebook, exit the apartment and go to thedorm.At the dorm your headachestarts to get bigger, go the far left and knock (click) on Kelly and Joann'sdoor, Kelly opens, talk to her until the notebook shows up with the 创Joannslept all night创 and 创Joann studied all day创 added at the bottom. Click thered X to finish the conversation and go to the far right and talk to The R.A.(he's in his room). And click the 创Joann slept all night创 to get 创Kelly sleptelsewhere创 open your notebook and click on 创Joann slept all night创 and创Kelly slept elsewhere?创 to get 创Did Kelly lie to me?创. Go back to Kelly andtalk to her and ask if she lied, know just talk about all the other things onyour notebook.After that exit and go toyour apartment, use the computer to write your article.
When Rosa's done she'llget a gruesome headache and wants some fresh air, exit and go across the hall toNishanthi's apartment go inside and talk to her about all that you can. Youlearn why the dog park has been closed, the officials say that it has somethingto do with high pitch sounds that causes the dogs pain, but the dogs wasn't inpain they were sacred of something and you will soon learn of what, offer tofeed the dog and you will get a biscuit, just hold on to it for now and exit andgo back to your apartment. When you get back your headache will explode and thengo away, you see that the picture on the TV glows, Rosa looks at it and see thepicture of her aunt and herself and then a third person appears in the pictureand blue man, Rosa is shocked and begins to walk around the room and tries tocalm herself when Joey appears and she collapses. Talk to Joey and when he asksabout when your headache started answer Washington park, you talk about the dogrun, response in anyway and accept, you go to the in front of the dog run andJoey tells Rosa to look at the dog run and she sees a ghost.
Joey goes to talkto the ghost, ask any thing you want but she just babbles about HIM, whoever heis, and poison, so Joey goes back to Rosa and talks to her but she doesn't wantto accept that she just saw and talked to a ghost so she heads home and goes tobed.Day 2When Rosa leaves her bedroomshe is sorry to see that Joey is still there, they start to talk. When you talkto Joey he tells you about the powers you have, he then asks you to pull his tie(it's not a metaphor). You now get rammed inside your own head, you get thrownon the floor next to the portal. This room in your head is the gateway to theother world, or to be more specific they have to walk through the light(classic). After you talk to Joey about the Portal and learn that it was becauseof this room entering your head, that you had headaches.Once outside of your headyou'll talk to Joey about how to get the ghost to accept death and he tells youthat you have to make them snap it of the madness they are trapped in, usesurely something that reminds them who they are. Remember to (talk about Joey)and talk about ghostly powers (you'll need it later). Exit and go to the dorm.Go to Kelly磗 room, this timeyou're allowed inside.
Talk to her about girls inthe photograph and get Alli andSusan on your notebook, end conversation andlook at the pictures on the right wall, click on the left picture and getdavenport added to the notebook. Click on the mobile phone on the table to theright to ask to borrow it for a couple of minutes, then talk to Joey while Rosahas the phone to her ear and you're able to talk to him, request a performanceand Joey will blow Kelly's papers on the floor and allow you to pick up thenotebook on the table, after you pick it up right click on it. You now have topages from Joann's notebook, look at them (it's only the doodles that areimportant) Open your notebook an see that Alexander and Davenport has been addedcombine them now to get Alexander Davenport,now combine this with Adirian and finallyyou have Alex Davenport. Exit the dorm andgo to the park.Enter the dog run and talk toAlli磗 ghost talk about Susan AndAlli, you now have their surnames (not onthe notebook), she also talks about the Deaconbut not much else, go back to your apartment.Do research on your pc, useAlli to getouijaboard, Susan to get to know thatshe is in the hospital, combine ouijaboardwith deacon to getouijaboard and deacon, go to the hospital.Talk to the guard about Susanand ask to see her, you find out that you're not on the list (surprised?).
Askagain at blame whatever you want and click on Alex Davenport and the guard let磗you in, you automatically talk to Susan, just tell the truth all the way, oncethe notebook is up click ouijaboard and deaconand Rosa says that Susan isn't crazy and that the deacon exist. Talk to Sudanabout Alli and find out that she likes dogs,talk about Susan to learn that to deacon enters her head while she sleep to askfor help with something. Exit Susan's room and then enter it again right away,you automatically talk to Susan and she says that she's tired of peeing (I amtoo, think of the time you would save on not having to), she will give hermedicine to you, exit and go to Nishanthi磗 apartment.Moti starts barking at Joeywhen you enter, but Joey puts the little bastard in his place. Put the pill inthe dog biscuit and talk (click on) to Moti offer to give a treat, he has to peeand you offer to take him outside, you automatically go to the dog park and talkto Alli. She regain her mentality (or something like that), you pull her insideyour head and send her to the other side. Go back to the hospital.Walk over to the guard andwait for Joey to walk (hover) next to the desk, this will interfere with theradio. When the guard fiddles with the radio trying to get it to work you cangrab one of the keys, Rosa takes the fuse box key, go to the far left and openthe fuse box and use it to turn off the lights, once they are out hide in thecorner with the phone.
When the guard is past you, go to Susan's room and thedeacon appears (he's one whimpy ghost). Interrupt his little plead ceremony andjust let Joey handle it all the way, you can handle it your way by talking, butI like to see the bastard get his ass kicked. When Joey finally gets through tothe deacon you pull him in, on the inside you talk to the deacon and suddenly ademon appears talk to the demon and ask about his reasons, then talk to thedeacon and ask about the flak. Open your notebook and combine the two onlythings in there and tell the deacon to drop the flask, smash it with the stoneand it's done (cheesy ending). Now the deacon can go through the light.THAT'S ALL FOLKS!!Catch me on Gameboomers ifyou have questions.Thanks to:Me (Myst32).The walkthrough on randomgnomes lair: Good walkthrough I just thought the game need a little moreexplaining that磗 why I wrote this.http://gnomeslair.blogspot.com/2007/01/blackwell-legacy-walkthrough.html.
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